I just faction changed to Hord and transferred servers and I'm trying to figure out what professions to take for the BFA Launch since I only have this character on that server (Area 52). Currently I'm a tailor and enchanter on that character. I'm sure enchanting mats and enchants will be a high price item at the start of the expansion and during the first raid tier so I'm thinking I'll keep that. As far as tailoring, with the new tailoring bags being two slots more than the hexweave bag I'm sure they will be a good seller, but I think they'll maintain their prices longer than other items. So I'm thinking of taking up herbalism instead for the start of the expansion since the scrapper provides no extra way to get herbs, and then switching back to tailoring once the returns from raw materials starts to drop. Does anyone see any problems with that strategy or have a better recommendation?

After you completed the quest chain, you will get [Draenor Enchanting] and [Garrison Blueprint: Enchanter's Study, Level 1]. This scroll upgrades your maximum Enchanting skill to 700 and you will also learn a few basic recipes. The blueprint simply let's you build an Enchanter's Study at your garrison. You will use this building to complete work orders and to learn every new recipe.
What’s worse, it’s rarely satisfying when you do make it to a new milestone in your grind to unlock the gear you need. Legion had legendary items that changed the way an ability functioned, which would also completely change the way classes played; the Azerite traits in the Battle for Azeroth are rarely as interesting. Instead, they are simply passive bonuses that, in most cases, help you do more damage without any extra effort on your part. While some classes are lucky enough to have traits that change their gameplay slightly, Blizzard has so far seemed to favor nerfing those traits out of viability for most specs.

Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.

I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.
Leveling from 58-80: Outland and Northrend Recommended leveling paths for level 60-80 players in WoW. Includes best zones in Outland and Northrend, as well as notable quests and rewards. Leveling from 80-90: Cataclysm and Mists of Pandaria Recommended leveling paths for level 80-90 players in WoW. Includes best zones in Cataclysm and Mists of Pandaria, as well as notable quests and rewards. Leveling from 100-110 in Legion How to level quickly in World of Warcraft Legion from 100 to 110. Includes heirlooms, assaults, useful items, and experience boosts. The Big Bag Guide This guide covers bags from drops, quests rewards, vendors, and professions. Additionally it also covers item type specific containers.

Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
Another potion of treasure finding farm that was made extremely popular by the YouTuber Oldbess.  In this spot, you are simply to patrol the entire southen river basin in Twilight Highlands, just around the Verrall Delta area.  The goal of this farm is to kill water elementals for their volatile water, which trends around 50g per drop.  Combine this with the cloth and the treasure chests, and you have a cool  nifty farming spot – thats rarely populated these days.

 Void elf - "Many have sought to harness the corruptive magic of the Void. Most who tried have fallen into madness. Determined to use this power for the good of Azeroth, Alleria Windrunner is the first mortal to succeed at defying the shadow's whispers. Coming to the aid of a group of her kin who nearly gave in to the darkness, Alleria has vowed to train these Void Elves to control the shadows within them and pledge their newfound powers to the Alliance."
Majority of world quests provide pretty bad rewards. Running for a wq that rewards 130 gold is a waste. Resources are not that necessary apart of some rare profit missions or buying the seal for them. Azerite for non-raiders or nonmythics is pretty much useless to farm since every patch will lower their requirement, and aside from few occasions it brings not much of a value. Not to mention that island expeditions are probably easier/faster with rng chance for tmog or pets. So the only main reason to farm them is the reputation. The most important is getting to exalted for recipes but for that there is no cache. The rest is pretty much not needed.
The main tool for any serious gold maker is TradeSkillMaster. It is an addon suite with a desktop application that downloads price data and allows you to create rules for easy crafting, mailing, shopping and posting your items on the auction house. It has a premium service that includes e-mail notifications for great deals and importing great deals as a shopping scan.
I tell you my experience. I'm leveling a priest that it's 60 now and since I have also done some instances (and I have full heirloom set with 20% experience gain bonuses) and been very ahead of the guide, I skipped some zones since they were grey quest for me, well it was a real mess. Missing quests because I didn't to the previous to enable the following. Going in a zone then realizing that I couldn't do that quest because I didn't do the starting quest chain, very unconmfortable. In short what I suggest you it's not to skip areas, or make really sure that you do all the quests required (at least) and check carefully the previous zone you'll going to skip to make sure that you won't have problems with struggling finding where to start the quest chain to sync with the guide section.
Nov 5 Demon Hunter Low Dps So i finished the starting zone for demon hunter and i found out im not doing any dps what so ever. Everyone tells me that thier doing something towards 14k after leaving the starting zone. But the max im ever gotten with any move is 300. Im level 100 with the gear what im supposed to leave with and for some reason im doing significantly lower dps than the usual player. Any help?Zexguru3 Nov 5

Special note: At 110 it's almost certainly worthwhile to go and immediately get your Heart of Azeroth and first piece of Azerite gear from the BfA opening quest. It doesn't take long and provides pretty high power levels. I'd then return to Legion quests until 111 or even 112, since the power of these items will increase your kill speed significantly over the scaled enemies of BfA content.
The next World of Warcraft expansion, Battle for Azeroth, takes the game back to its roots a bit by focusing on the battle between the Horde and the Alliance. Each side will be able to explore three new zones. The Horde will have access to the islands of Zandalar while the Alliance will be able to traverse the island of Kul Tiras. These new areas will reportedly contain "allied races" which players will be able to recruit and eventually play as. 
The last tool is the total knowledge of experienced gold makers. Obviously you are already seeking this out as you are here. I have linked to several youtubers throughout the post, so make sure you check out the ones you like. Check out the list below for some other resources you should check out, including my Discord server for spreadsheet support.
The bones of Mythic+ are fairly simple, but it’s that simplicity that makes it Battle for Azeroth’s most rewarding mode. It’s fun, generally only takes about 40 minutes per dungeon and allows small groups of players to push themselves exactly as hard as they’d like. Battle for Azeroth’s dungeons are extremely well-designed and consistently entertaining, even after doing some of them 20-plus times, which makes the challenge of Mythic+ a great way to keep people playing.
Okay, this farm is by far my favorite old world farm.  Generally because discovering this spot is like finding a hidden gem that the developers do not want you knowing about.  The thing is, everyone talks about farming zul farrack by pulling the entire instance... Nope, the real gold is made by flying over zul farrack...  If you fly over zul farrack until you reach the large steps that begins the usual third boss scenario, you will find that there are literally 50 trolls just hanging on the steps and another 25 just sitting at the foot of the steps.  It's an amazing scene, as all these trolls have ACTIVE level 40-45 loot tables.  Each and every one of them can drop cloth and mogs from the mid level era of items.  Whats more is they don't take too long to respawn.  ALSO they are not affected by the 7.3 transmog nerf because they ARE NOT in an instanced zone.  Making this spot the BEST transmog spot in the game IMO.  Check it out in the video, it's really awesome.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
Inscription is a very strong gold making profession. It utilises herbs and turn them into pigments for inks. The main outputs are glyphs that give cosmetic effects for your character. You can also craft trinkets that are upgradable with obliterum and Tome of The Tranquil Mind. As with Jewelcrafting you can make gold just by milling herbs. The glyphs are generally profitable, even though competition is usually high. The Darkmoon Deck trinkets have been amazing and so can Tome of the Tranquil Mind be.

Also get the Heirloom Mount. Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. Allied races start at 20, so this is a non-issue for them. It's important to note that Pandaren can not use this mount until they finish their starting zone and pick a faction. Being Horde or Alliance is a requirement of the mount.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.
Applebot, Baidu, Bing, Google, Yandex, AdonS-B, adrammelei, AfroDeus, agent_dash, Alexbaffu, Alfamonk, aureolebigben, bahar161, camoril, chalup, chemick13, cxmz, dagasis, Daimarra, dalrok, enemydown28, Failedcupid, filigar, Fulgerstyle, gcats, gesar, godenemy, hamfist, Haregarwas, hhumas, HolyCross, jamz01, JordynMarie, kahlbanor, KaseyStat, lance2355, lexd, megayota2012, mrgheb, Naulii, nGxDox, oiMiKeyvx, Petkooo, Rasalgul, Screamer63, SDWinchester, seonju, SourPatchBruhs, stevendph, tarciryan, thaihigh, thepoonbaron, Tiger267, tijeffz, trotgar, ValeteZ, volkanx05, xingudi

World of Warcraft has been around for a really long time now. While the gameplay, graphics, and story have enhanced over time, the UI has not changed nearly as much. Some things that may seem like they should be obvious menu items are only accessible via addons. Addons in World of Warcraft are essentially mods that give you additional menu options and visuals. Some are small, and mostly used for organizing items or menus, while others will give you more options in combat! Below are some of the best addons for both old and new players. The majority of these can be downloaded through Curse.


Once you have your potions, proceed to complete all the bonus objectives in your starting zone. This should easily level you to 92, where you can proceed to Gorgrond. Interesting enough, for some reason many Gorgrond quests are worth nearly double the experience of quests in other zones. Maybe this is a bug, maybe intended, I'm not sure. But I actually recommend you do all the quests and bonus objectives in Gorgrond. For your outpost choice, I recommend choosing the Gladiators, since they give access to more treasures than the shredder IMO.
5. at least get 4 characters with these professions. Tailoring/Enchanter; Minning/jewelcrating; Minning/Blacksmithing and Herbalist/alchemist. You can skip blacksmithing and take Minning/herbalist with 1 of your alts. While doing your world quest in argus, try to get all the ores and herbs that you can. Send all the cloth and greens to your tailor character.
Rogues can make fast money from pickpocketing mobs, opening lockboxes and selling items that drop from those on the AH. If you don't have a rogue make one and get him to at least level 16. Rogues can also make some money by picking locks for people and getting tips. Not a great revenue source, but a decent one to supplement multiple strategies for making money. Generally, the usual lockpicking tip is between 50s to 1 gold, the most common being 50 silver. Sometimes, you can get lucky and have someone tip up to 5 gold for lockpicking several (or even just one) boxes. It's always beneficial for a rogue spending time doing repairing, training, etc. in a city to put up a lockpicking advertisement on the trade channel. Just make sure you let the buyers decide the price and that your lockpicking level is high enough.
This kind of storytelling comes with problems, ones that players have been facing since the early days of the silent video game protagonist. Players in World of Warcraft have so much agency and choice when it comes to their own characters and how they build them. But despite their importance to the world itself, they can do nothing to change its story.
Special note: At 110 it's almost certainly worthwhile to go and immediately get your Heart of Azeroth and first piece of Azerite gear from the BfA opening quest. It doesn't take long and provides pretty high power levels. I'd then return to Legion quests until 111 or even 112, since the power of these items will increase your kill speed significantly over the scaled enemies of BfA content.

Before proceeding with the description of this farming method, there is one aspect to be clarified. You’ll be making here 400g-500g gold value, not raw gold. Differently put, it’s a quick farming method for Volatile Air, Volatile Life, and Twilight Jasmine. Requirements: Minimum level 90; Where to go: If you play Horde, use the portal in Orgrimmar to teleport to Blasted Lands at Shattered Landing ... Read More »


Always check each of the prices of the item, and look over a spread of several days. This is not so important on small items, but anything that you are spending hundreds of gold on you need to check prices carefully. It is also a good idea to check a website such as Allakhazam, Goblin Workshop, Wowhead or WoWuction to see what an item normally sells for.
If you are not the leader of a high tier guild, do not worry because you can still make gold off of raids. This is the newly emerging GDKP runs that a respectable raider can put together (See why it is so important to keep a good reputation on your main toon?). Respectable raiders often take a few of their friends they can trust that have a lot of gear and bring random people along through the raid. Whenever a boss is killed, the items are auctioned for whatever base price you establish or more. You then split the money with your friends to keep everyone trying and happy, while you become richer without doing anything out of the ordinary. This seems like a perfect idea that can not fail, but it still has its risks. The tips below will help maximize the potential of the GDKP run.
Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.

World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.[1][2][3]

Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.
Herbalism is also a good source of money. Herbs are required by alchemists and scribes. Unlike ore which is found only in rocky areas, herbs can be found in many places. Be sure to check on the auction house for what herbs are in demand for a high value; often a lower level one is very valuable, so you can farm an area you already know for quick money.
 Nightborne - "Isolated behind a protective barrier for 10,000 years, the elves of Suramar grew increasingly dependent upon the arcane magic of the Nightwell. To protect this font of power, the leaders of the Nightborne struck a bargain with the Burning Legion that plunged their kingdom into civil war. After fighting for freedom from their demonic masters, the Nightborne seek allies in the Horde to help them reclaim their place in the world."
Patch 8.1 Hotfixes: January 7th Here we go with the first hotfixes of 2019! We have a lot of tweaks today, from a G'huun 5% Hp nerf on all difficulties, to Hunter and Shaman Hear of Azeroth trait fixes, dungeon changes, Druid, Priest and Shaman PvP tweaks,  Rhan'ka's Escape Plan  no longer being usable in M+, raids and rated PvP (which was announced a while ago) and more!
That lack of storytelling agency may soon change with Patch 8.1, Tides of Vengeance, which is coming to Battle for Azeroth soon. While there are plenty of fun gameplay changes that should make the expansion better, one of the most interesting additions is that of choice. In an upcoming quest, players will be able to choose whether they want to support Saurfang or Sylvanas — essentially honor or evil — in the struggle for Horde warchief.
There is a constant market for transmutations. If you are capable of doing these, you can charge an upcharge on each of those transmutes. A player who logs on his/her character each day, and sticks to it, can generate a significant subsidiary revenue scheme through transmutes. Likewise, if you have a transmute that allows you to transmute a lower value element (such as Earth) into a high-priced one (like Water or Fire), you can make a cool 15-20 profit every day by simply doing your transmutes.
The greatest potential for going from 25,000g to the gold cap of 214748g is transferring servers. However, this also presents the greatest risk and needs the most preparation. First off, transferring costs money. If you go to a server, transferring back as soon as the cool down is up is expensive and impractical. You should look for a server that you can stay on for at least 6 months to a year before transferring back with your huge profit. However, the maximum amount of gold that a max character can transfer is only 20,000. Therefore, you need to purchase goods that are going to net you the most profit when you go to sell them on the new server's auction house. Primarily, these are enchanting mats, but can also be BoE epics depending on the two servers. Before making a risky decision such as transferring, consult the questions below.
In addition, you'll want to pick up leg and shoulder enchants and have them in your bags. These enchants have a level requirement of 80/85, but can't be placed on items above iLVL 136. You can get around this by having a level 85-100 character apply the enchant before mailing it to the character you're leveling, thus getting use of the enchants before level 85. I've personally confirmed that this works.

For Alliance it's Lok'Modan, Redridge, Darkshore, Felwood, Stranglethorn (both parts), Plaguelands. Somewhere between 3 - 3.5 of these get you to 60 in like a 16 hours /played, if you queue for dungeons at the same time. I recommend dropping everything at 45 and going to Darkshore-Felwood if you didn't do them yet - they are literally the fastest levelling zones in the game right now, maybe only trumped by Silverpine.


“It’s challenging for sure,” said Cobo. “but I think that, ultimately, we have to look at what’s at the core of the faction [...] Everything is about honor when it comes to the Horde, and as the story unfolds and you start to learn about the motivations behind Saurfang, or the motivations behind Sylvanas and why she’s doing what she’s doing, it starts to create a perspective around, ‘Is that the kind of person that I want to follow?’
The world quests aren’t necessarily bad, but they aren’t good either. I wouldn’t mind killing five of a type of monster or fighting one particular boss a few times, but after seven or eight, it starts to wear pretty thin. But going from levels in the mid-20s can take nearly 30,000 AP, so you’ll need more than world quests if you want to get your heart up in a reasonable time.
Now, on the other part of the equation, the items that return materials on mission finished are overlooked. Looking at this Wowhead comment https://www.wowhead.com/item=162114/crimson-ink-well#comments:id=2607578 the most lucrative ones are the disenchanting rod (returns enchanting mats, best case scenario, 10x veiled crystals) and the magnetic mining pick (returns ores, up to 40x Stormsilver). This is totally server dependant, but you will need to check which ones are worth where you play.
×