Picking up herbalism and mining is the best professions to have while leveling. Not only will you earn gold as you level, but you will also get extra XP. At level 20 you will get over 500 XP for picking up a ore or a herb while killing a mob only gives a little over 100 XP. Don’t go out of your way to pick herbs if you are trying to level quickly, but pick the ones that are on your way. Leveling from 110 to 120 can be done pretty quickly just by doing this. There are a few items that will help you if you decide to use professions while leveling:
The goblins of the Steamweedle cartel have set up several neutral auction houses about Azeroth. Gadgetzan, Booty Bay, and Everlook all house neutral auction houses. The neutral is useful for making money, as commodities that Alliance players can get easily can be sold at a cheap price to Horde players (or vice versa), and then sold at a higher price at a major city.
This is by no means a complete strategy, just a bit of insight into how I believe many approach transmog incorrectly and burn themselves out on it before they can succeed. There are better ways to do this, and you're free to pump as much time as you'd like into it to try and improve the results. Whatever the case, just make sure you're enjoying yourself, because it is that much easier to stick to when it's fun.
Now that we have a lot to post we reached a point where we have to plan what items we post on an 12-24-48 hour cycle. The auction house fees for Warlords of Draenor items are extremely high. And the values of the items are really screwed up. A lot of the weapons or armor has an item value of 5-10.000 Gold. But they look plain bad and the chances of selling them is pretty low.
A stable for any healer. While not every healer uses this, those that do swear by it. It allows you to set spell combinations so that every ability you use is at its optimal effect. Healers have a large range of buffs and healing abilities, and Healbot lets you use the best ones you need when you need to. It’s a great organizing tool for any healer.
Most heirlooms only work in a limited level range in their default form and must be upgraded to work at higher levels. That costs gold, and you’ll need around 30,000 gold to outfit yourself with a fully upgraded set (counting only those that give you bonus experience). You may need to spend some time on a boosted character to acquire the gold you need to outfit another character with heirlooms, but it’s well worth the effort.
Excess Potion of Accelerated Learning: Acquired in your Garrison (part of the Warlords of Draenor expansion), this gives you a 20-percent bonus to experience from killing monsters and finishing quests. It lasts one hour, but you can buy it multiple times and use it back-to-back. Alliance players buy it from Sergeant Crowler, horde players buy it from Sergeant Grimjaw. Does not work above level 99.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
Nov 10 well i tryed i was hoping to comeback to wow after being away since cat but my only real interest was pvp. seeing the state its in now i can see it's not worth bothering with and i feel i've given it enough time. the only choices i see for pvp is to twink so i can beat on kittens (cause i'm so 1337) or be so under powered i'm useless as i watch the twinks decimate my team. i didn't return for the american gladiator experience. it's a shame i missed legion i feel i would have like it better.Piale5 Nov 10
Most heirlooms only work in a limited level range in their default form and must be upgraded to work at higher levels. That costs gold, and you’ll need around 30,000 gold to outfit yourself with a fully upgraded set (counting only those that give you bonus experience). You may need to spend some time on a boosted character to acquire the gold you need to outfit another character with heirlooms, but it’s well worth the effort.

When buying raw materials from the AH, keep an eye out for bargains. Choose only the cheapest items available to keep costs down. Try scanning the whole section of item listings in the AH to check prices; often the prices for stacks of items in the AH are much cheaper than individual pieces (for example, a single Thorium Bar may be priced at 3 , but a stack of 10 may actually be priced at only 2 per Thorium Bar) — you may spend more to acquire your materials, but you also save more and ensure larger profit in the long run. You can find a lot of terrific bargains this way.
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The most important part of saving is to never buy equipment unless you're positive that it will increase your earning potential, or significantly speed your character's leveling progress. While it is true that gear is important (particularly for melee combat characters), it is also true that an overemphasis on having great gear before maximum level is dumb. Who cares if you're wearing a green sword at level 43? If you're advancing well, you aren't going to be level 43 for very long anyway. The only gear that currently "counts" is max level gear.

Taking Herbalism and Mining as your two professions can be a lucrative way to level with the very stable and high prices of herbs and ore thus far in BfA. While rested, each mining and herbalism node will award nearly 4,000 experience points which makes it so that four to five herbalism or mining nodes is equivalent to one quest. If you have the Sky Golem mount for herbalism, you can pick herbs without losing mount speed. There are also enchantments for gloves that will increase the speed at which you can process the herbalism and mining nodes. These can be made rather easily by an enchanter and should be relatively inexpensive on the auction house. These enchants will pay for themselves with the time saved while herbing and mining. Remember to continue completing mining and herbalism quests while leveling up to increase the yield of each node making your herbalism and mining leveling experience exponentially more lucrative.
 Zandalari troll (8.1.5) - "The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world. But enemy attacks on their borders—as well as unrest within the king's council—have threatened the kingdom's foundations. By returning stability to Zandalar, the heroes of the Horde can gain a powerful new ally.."
The greatest potential for going from 25,000g to the gold cap of 214748g is transferring servers. However, this also presents the greatest risk and needs the most preparation. First off, transferring costs money. If you go to a server, transferring back as soon as the cool down is up is expensive and impractical. You should look for a server that you can stay on for at least 6 months to a year before transferring back with your huge profit. However, the maximum amount of gold that a max character can transfer is only 20,000. Therefore, you need to purchase goods that are going to net you the most profit when you go to sell them on the new server's auction house. Primarily, these are enchanting mats, but can also be BoE epics depending on the two servers. Before making a risky decision such as transferring, consult the questions below.
-Gameplay- Gameplay has largely been stripped down to be a shell of its former self. This trimming has been going on for several expansions, but now it's even worse. Classes only have so many buttons which has resulted in very little skill involved in PvE (even PvP is a faceroll for most melee, lacking any sort of depth and decision-making as it's pretty clear what buttons to press in any given situation) and it's become more of a gear check. This expansion gave zero new abilities to classes, only took them away.
Valid pieces for Azerite empowerment are available for the chest, shoulder, and head slots of all classes. This equipment has multiple tiers of that can be unlocked, represented by a series of concentric wheels with icons representing individual powers; as individual powers are selected, they rotate into slots at the top of the interface, activating the selected benefit and locking out the others unless the player pays to reset their decision. Outer rings offer multiple choices, some based around the character's class and specification, others around the zone or circumstances in which the gear was acquired. The innermost circle offers no such options, instead being a boost to the level of the item itself, and thus providing a flat all-around benefit.
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
It’s a good thing that the previous expansion, Legion, was the best in the game’s history because Battle for Azeroth is coasting on its success. The major class redesigns that happened then remain in effect (though some are a little worse, and some a little better), and the combination of World Quests and Mythic+ dungeons means there’s always something to do, no matter your skill level or how long you can play.

Battle for Azeroth also includes a new legendary neck piece called the Heart of Azeroth. This neck piece will allow players to unlock new abilities that are directly tied to their armor. This system sounds very similar to the one that Blizzard implemented in Legion that allowed players to build upon existing weapons via in-game artifacts. Finally, Battle for Azeroth will raise the current level cap to 120 and will include a feature that allows players to buy a boost up to level 110 should they wish to do so. We can't wait to see who hits the new cap first. 

It seemed like the Horde players at BlizzCon sat divided during the opening ceremony Before the show started, players cheered for Sylvanas Windrunner, the current, evil(-ish) warchief of the Horde, when her picture showed up on screen. But when the Lost Honor cinematic played and Saurfang talked about “wanting his Horde back,” the audience had a massive, excited reaction.
Skinning is both highly profitable and convenient, in that you will be skinning the monsters that you're already killing as you level. A skinner starts by collecting relatively worthless ruined leather scraps, but soon moves on to light leather, which can be sold for a good profit. An excellent way to farm leather is to skin the kills of other players, especially if you are following along in the wake of a group. However, do wait to start skinning until it's clear that the other player has abandoned the kill. Don't assume that the other player doesn't skin just because they are not a leather-wearer, for example. Note that your chances of getting a better grade of leather increases with your experience; it is possible, though rare, to get light leather from rabbits. Higher grades of leather yield higher profits. A skinner/miner has potent earning power through the auction house, but often runs out of inventory space.

“That’s the impetus behind everything, is to just make sure that players feel like things that they do in the game will have great consequences or great victories or whatever it’s going to be, right? Ultimately, our job is to create a world and environment and mechanics that support all that stuff. And however the players choose to make their choices is really up to them.”

-PvP- Completely broken for some classes and I mean broken going from both sides of the spectrum, from classes destroying everyone, to classes that can't even kill another player. It's fairly common for a weak class to lose to a powerful class even if the weak class outgears them by 50+ ilvls. That's how broken PvP is and Blizzard doesn't seem to know what to do to fix it other than do blanket damage nerfs/buffs as those are the only changes we've seen.

Galakrond-Alliance-USGalakrond-H-USGallywix-Alliance-USGallywix-Horde-USGarithos-Alliance-USGarithos-Horde-USGarona-Alliance-USGarona-Horde-USGarrosh-Alliance-USGarrosh-Horde-USGhostlands-Alliance-USGhostlands-Horde-USGilneas-Alliance-USGilneas-Horde-USGnomeregan-Alliance-USGnomeregan-Horde-USGoldrinn-Alliance-USGoldrinn-Horde-USGorefiend-Alliance-USGorefiend-Horde-USGorgonnash-Alliance-USGorgonnash-Horde-USGreymane-Alliance-USGreymane-Horde-USGrizzly Hills-Alliance-USGrizzly Hills-Horde-USGul'dan-Alliance-USGul'dan-Horde-USGundrak-Alliance-USGundrak-Horde-USGurubashi-Alliance-USGurubashi-Horde-US
An alt (low level or no) in a capital city is an effective way to not only cheaply increase your available bank space, but to be a simple savings and auctioneer account. This character can serve as your bank, an auctioneer, bag-space creator and a time saver. Get one. (There may or may not be Item Recovery issues with characters below level 10, in cases where one's account is hacked.)
Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
World of Warcraft is setting itself up for a dangerous pattern of game design where mistakes are completely erased and not iterated upon and players who play the game for other amounts of content other than raiding in mythic plus will be left with nothing to do in the future due to the lack of iteration upon pvp systems and crafting systems within the game. World of Warcraft is on track for a downward spiral, and only new direction and acceptance of mistakes will help this dev team move forward in a positive direction.… Expand
You’ll gradually gain access to new War Campaign quests while leveling up to 120, requiring you to establish footholds on Kul’Tiras, send followers on missions at the mission table, complete Island Expeditions, and reach Friendly reputation with Talanji’s Expedition, Voldunai, and Zandalari Empire. After you’ve reached player level 120, new quests will unlock at specific reputation levels with The Honorbound.

A dungeon should take about half an hour to 45 minutes, that is reasonable. What did we do to Maw of Souls because it was by far the fastest dungeon to spam run for AP? Nerfed its yield. Same happened to dungeons. Except instead of nerfing the XP, they adjusted the clear speed to justify the experience a bit more. Is it perfect? Nah, a lot of dungeons aren't even that long with updates. At most a clear takes 5 mins more.
So about half an hour ago we got a post on the PTR Wowhead site talking about new Tools of the Trade questlines being added in 8.1.5. It adds several different questlines that lead to different crafting items for those with max level professions. Some of the more interesting ones, such as Iwen's Enchanting Rod (https://ptr.wowhead.com/item=164766/iwens-enchanting-rod) look to be REALLY nice to have. This one allows you to gain extra resources for 30 minutes when you're disenchanting items.
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