Since nowadays the maximum character level is beyond level 90, farming on the mobs in Isle of Giants (Pandaria) is a lot easier. As the titles suggests, the spot and farming method that we’re going to cover here is the one on the Zandalari ship, docked to the SE of this island. We’ve actually mentioned it before in the Dinosaur Bone farm method in our ... Read More »


Leatherworking is a crafting profession that uses various leathers obtained from skinning to craft leather and mail armor. You can make gold shuffling leather into enchanting materials through the rank 3 bracer recipes. Battlebound for Stormscale and Warhide for Stonehide Leather. The other main market for Leatherworking is crafting the item level 850 gear. I find that both Dreadleather and Gravenscale gear sells very well.
This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.
It's hard to step out of the shadow of Legion, which was utterly fantastic in almost every way, to enter an expansion where you get one item per boss in the last expansion because the rules have been changed to force more grinding, where you have to grind reputation in the old expansion that you probably skipped because rep grinds suck JUST to unlock allied races (who aren't fully unique races since they recycle old content such as animations), where questing has SOMEHOW become boring again and where your new abilities are given by items you'll swap out every level, meanwhile being only boring passive effects no one cares about.
Oct 24 A Return to World of Warcraft: Player Guide So you’ve decided to return to World of Warcraft. Welcome back! There’s just one thing you’ll need before jumping back into the fray—knowledge. To aid you in making your glorious comeback, we’ve compiled some handy information every returning hero should know. Once armed with knowledge, nothing (and no one) will stand in your way. http://us.battle.net/wow/en/blog/8876440/Nethaera214 Oct 24
To use it as a bag-space creator, simply send excess items to the bank alt whenever you're near a mailbox for a low price of only 30 a slot. Even if you accidentally send the wrong item to the bank alt, it can be returned-to-sender for free. It's very quick, due to the fact that sending mail between characters on the same account is always instant.
At Level 38, you unlock an additional pet ability. The ability you unlock depends on the spec of your pet. Ferocity pets gain Primal Rage, which is a Bloodlust/ Heroism effect that increases the Haste of you and all party members by 30% for 40 seconds. Tenacity pets gain Survival of the Fittest which reduces you and your pet's damage taken by 20% for 6 seconds on a 3-minute cooldown. Cunning pets gain Master's Call which removes all movement-impairing effects from your pet and a friendly target, and makes them immune to movement-impairing effects for 4 seconds. The friendly target can be you. It has a 45-second cooldown.
If you can answer all of those questions with yes, then you are in a position to make a lot of gold! You can continue doing every step to get to the gold cap as quickly as possible. The security achieved through this can buy you virtually anything you desire in the game, including achievements that would otherwise be impossible on your own, which leads us to the final gold making tip - Selling achievements. If you are the leader or officer in a guild, you can take good acquaintances on your raids with you for achievements like finishing ICC or any other hard raid achievements that your guild finds easy and manageable. I have seen achievements go for 20k+ if you find the right client! This is very situational, however, and is by no means necessary to hit the gold cap, it just helps!
Stormheim is the zone you want to start it. For some reason Legion treasures are not worth any experience like they are in WoD...except in Stormheim. I haven't been able to find out any reason for this, and it's possible it may get fixed/nerfed at a later date. But for the time being you REALLY want to jump from treasure to treasure to augment your quest experience.
The NPC scan and NPC alert method is an awesome way to build a stock of rare BOE items simply because you don't really have to try.  By installing NPC scan and NPC alerts, you can literally just fly over anywhere and be alerted when you pass a rare spawn.  As we all know, rare spawn loot tends to have higher item vales, as not everyone is able to consistently farm them.  Some NPC's, especially those in outlands have those higher item values when compared to the rest of the world.  As a goldmaking method I just everyone should be doing this.  It only requires you download two addons and you can get access to important NPC,s that you would otherwise never knew existed.  The opportunities are endless, I would generally never play without these cool addons.  Realy cool.
For this farm we're taking it all the way back to eastern kingdoms.  We're going to be killing the purespring elementals in the purespring cavern for the item essence of water.  Essence of water is a semi-rare drop that goes for a shocking 252g per piece.  The caveat is that it doesn't drop all too often, but is still worth the trouble.  I wasn't getting TOO many of these, but I was still making bank with them.  The essences are used to create the old-world illusions, so they do have some inherent value.  Simply patrol the area and kill as many elementals as your heart desires.  It's a really cool and fun farm that can be done on autopilot.  Usually there is noone patrolling the spot.
The leveling guides on my site are essentially speed leveling guides.  My leveling guides are the same guides I use myself to speedrun to 60 on new servers to get 60 server first.  I list many occasions where I tell the player to "die on purpose" to go faster.  I tell the player to skip certain quests, because some quests are just not worth the time/XP.  I list tricks and shortcuts to go faster so you can reach level 60 much quicker.  I am still constantly going through them over and over again perfecting the guides to make them faster and easier to follow.  For the most part, the guide can be followed without the need from other player's help, as the whole guide was made from a solo run anyways.  Although I do list quests that can optionally be done if you have a group.
They seem to have expected some things, though, see adding pets with aquatic damage (gun and ooze) aswell as a resistant cockroach to stop us from cheesing everything with elementals. Yet, a fact their damage output is low combined with shields not checking for racial damage means this mechanic prevents a lot as you mentioned. The last boss has got an ability to remove basic shields so perhaps that was not in oblivion either… unlike the reactive damage. Also, an ability that forces swap altogether with an ability which prevents from being swapped, including critters? I can't say I like it.
-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.
The amount of bots in this game is absurd. Constant flow of cheap herbs and other crafting reagents coming into the game and nothing is being done about it. I've noticed there is two big players working the auction house with their massive bot accumulations. These 2 big players appear in over 30% of the auction houses across all NA Servers. I've not checked in EU or other regions but I'm assuming they are also plagued. I've included some screenshots just so you can see how bad it is.
I personally wouldn't recommend Bloodmyst Isle. There's a ton of quests but a lot of those quests have absolutely horrible drop rates on their items. A lot of the quest mobs also have very slow and/or spread out spawns so if there's other people there you're gonna be waiting for respawns or spending a lot of time traveling between spawn areas quite a bit. Overall it's just an incredibly slow zone as far as EXP goes.

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Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.

In player vs. player designated zones, you will still be viewable and attackable by players, but you are not left completely defenseless. While engaged in a Pet Battle, any attack from another player will break you out of the battle. You will receive a 3 second damage shield that will absorb 50% of incoming attacks. The same exact wild pet that you were previously battling will respawn after you come out of combat with the other player. However, if you defeated the primary pet in battle prior to leaving the match, the pet and its team will not respawn.
1. Begin by providing a sell message that is clear and concise. This includes the grammar and punctuation just as much as it does the word choice. Try changing that "Some noob buy my sh!t" into "Looking to sell a ____. Please message me if interested. Thanks!". People would rather see a message that is obviously not from a foreign gold farmer or a younger kid. These sellers are hard to deal with and have the stereotype of scamming the honest player.
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Awesome trick really.  In this farm we'll be taking advantage of game mechanics to exploit a way into getting more defias loot drops.  The defias leggings and gloves have respective selling prices of 3,000g and 14,000g and only drop from 1 mob in the instance a staggering 1% of the time.  But do not fret, we can get the upper hand on this.  Much like past drop-combat farms, if you kill just one of the two defias overseer's in the instance, THEN drop combat, the one you killed will instantly respawn.  The trick here is to bring a character that can consistently drop combat and score many more kills than the average farmer.  To date, a hunter is best – with night elf being slightly better because of shadowmeld.  You can also bring potions of invisibility to boost the effect.  Anyway, while the average farmer only gets 1 shot to get these super rare xmogs, with this method you can get up to 40 chances in an hour.  Seems fair right?

-Gameplay- Gameplay has largely been stripped down to be a shell of its former self. This trimming has been going on for several expansions, but now it's even worse. Classes only have so many buttons which has resulted in very little skill involved in PvE (even PvP is a faceroll for most melee, lacking any sort of depth and decision-making as it's pretty clear what buttons to press in any given situation) and it's become more of a gear check. This expansion gave zero new abilities to classes, only took them away.
Of course this is pure speculation, but who thought the token would be beneath 200.000 Gold again? But the only thing important for you is to calculate at what point you make profit by selling the tokens again. If you consider it, you should take the risk! Worst case scenario: You have a lot of battle.net balance to spend for Gametime, mounts, pets and boosts/services!
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