In Battle for Azeroth, the fall of the Burning Legion has set off a series of disastrous incidents that reignites the furious rivalry between the noble Alliance and the mighty Horde. As a new age of warfare begins, Azeroth’s heroes must set out on a harrowing journey in search of new allies, race to claim the world’s mightiest resources to turn the tides of war, and fight on several fronts to determine which side will lead Azeroth into its uncertain future.
At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms.[4] With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.[4]

Certain locations in World of Warcraft – primarily inns, capital cities, and private instanced zones like your garrison or class order hall – are rest areas. You know you’ve entered one because your character portrait will gain a “Zzz” icon where your level is normally shown, and because you can immediately log out of the game instead of waiting 20 seconds.


Any item with a grey name is considered vendor trash or poor quality. White items have some use such as tradeskills, spell reagents or reputation raisers, so you may want to check to see if they're worth more than the vendor price. Keep your eyes out for regular quality weapons, as even the worst of these tend to sell for several silver, or several gold at high level. Always check the tooltip for the vendor price before discarding anything. Also, white (or even grey) shoulder armor under level 20 sells regularly on the auction house, mainly because there is nothing better available at that level.

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It's hard to step out of the shadow of Legion, which was utterly fantastic in almost every way, to enter an expansion where you get one item per boss in the last expansion because the rules have been changed to force more grinding, where you have to grind reputation in the old expansion that you probably skipped because rep grinds suck JUST to unlock allied races (who aren't fully unique races since they recycle old content such as animations), where questing has SOMEHOW become boring again and where your new abilities are given by items you'll swap out every level, meanwhile being only boring passive effects no one cares about.

To use it as a bank, figure out how much you want to have on-hand on your character based on how much you normally spend on repairs, food, ammo, etc. and send the rest to the bank alt. The principle here is "Out of sight, out of mind.". Money "you don't have" cannot be spent, requiring you to log out of your character, and then to log into the alt.


Enchants. I honestly wasn't 100% certain which enchants were best, since scaling has screwed up a lot of things. IMO, just pick the enchant for each armor slot that has the highest bonus without level restrictions. The exception is that you'll definitely want Mark of the Hidden Satyr for your neck piece, and probably Elemental Force for your weapon. Both of these proc consistently and strongly across all levels.
Cool the whlelping spot that has caused so much controversy int he gold farming community.  I still think spot is mentionable because it's really the only reliable spot to pull out a crimson whelping.  Most of you are probablly thinking this farm is old and beat to death, and you are right.  BUT that does not take away the fact that the whelping does drop highest from this farm.  If you can get it from the slavemasters your looking at anywhere from 25,000g and above.  A cool nifty old spot, that has survived the test of time.

Note that the previous method to obtain the tome has been hotfixed and no longer works. Initially, discord user Darethius#8990 has obtained the tome one week ago accidentally by hearthing during the Zul encounter in Uldir on Heroic difficulty. This was unintended and was quickly fixed by the devs. As stated above, to get the tome you now have to kill Zul on Normal, Heroic or Mythic difficulty!
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
Although Fishing is a frowned upon WoW profession, with the arrival of Legion this trade skill can bring you a decent amount of gold, especially in conjunction with Cooking. The gold farming method that we’re going to put into view here involves both these secondary professions. Requirements: Minimum level 100; Fishing skill 1; Cooking skill 700; Recipe: Fighter Chow acquired; In case you don’t have ... Read More »
-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.
Then 8.0 came along and turned everything on its head. Most of the techniques and shortcuts discovered, after 7.3.5 introduced scaling, were nerfed into oblivion. Many of the old techniques were confirmed by myself, first hand, to no longer work. I'm hoping that this thread can serve a similar purpose as the old thread, and gather as much data as possible on the fastest methods under the new system, and facilitate as many different perspectives and opinions on speed leveling with constructive discussion. I've just finished leveling to 110 under 8.1 with the exp curve.

Crusader's Direhorn (Zandalari Troll Paladin Mount) Paladins have been confirmed as a playable race for Zandalari Trolls in Patch 8.1.5 and while the lore surrounding the class is not certain yet, it has something to do with Kimbul, not Rezan. Anyway, the class mount is Crusader's Direhorn, a gold-plated dinosaur. World of Warcraft WoW Yesterday at 13:06 by Stan 11 comments


In World of Warcraft, establishing a monopoly proves much easier than the real world because of less competition and increased laziness from the consumer base, which increases demand through the roof. These factors are easy to exploit with proper preparation. Downloading and installing the following addons from your most trusted website is the first and most important step in the gold making process.
Anyway, however you choose to get to the addon's menu, choose guide list and then pick the zone you want to quest in. There are some zones that will autoselect based on quests in your log, but not all guides or all quests are set up that way. (If you don't want to switch to a guide that auto-pops up choose "not now" or "never") As you can see in the screenshot, there are various categories of guides. Most max level content (such as Argus) is found in Achievements rather than leveling.
Beyond that the constant amounts of RNG on top of RNG has made the game not only frustrating but unfun and unrewarding. It is clear with the current game design decisions the goal of bfa was not to create an exciting experience and to refresh world pvp and faction pride, but to test the player base and see how long subscriptions could be pushed with the least amount of content. Class specific raid gear, tier sets, removal of any sort permanent player progression and a complete draining of class skills has left BFA with less and forced players to grind more only with the knowledge that like Legion all your work at the end of the day will be worth nothing due to end game catch up mechanics and removal of the azerite necklace at the end of the expansion.
Mining is one of the three gathering professions in the game. You mine from ore deposits for all the various ores in the game. Your customers will be blacksmiths, engineers and jewelcrafters. You can make good gold per hour from tons of different routes both farming for legion ores and farming old world ores. I personally don’t farm, so I can’t tell you the best routes, but check out Oldbess guide on mining for some great spots.

Endgame Moves (M+): The Moonkin Tank (A Tale from Tol Dagor) In this Mythic+-themed installment of Endgame Moves we hear from Healingstat and Nagura and their ill-fated trip to Tol Dragor, their improvised Moonkin tank and a whole lot of fears. We have the hilarious clips and full VoD, showcasing the dramatic ending to the run. World of Warcraft WoW Dec 29, 2018 at 02:12 by Starym
2. Begging - Many guides will tell you begging is worthless and will not work because people get agitated. This is not entirely true if executed properly. As more players accumulate gold through Wrath and Cataclysm items and professions, the number of casual players with gold obviously increases. These casual players remember how it was to just start off and be poor. They will often donate a few gold to a sob story or a "noobie". Look for the players that are not in full epic sets of the best gear, but rather, the ones in heroic gear or worse.
The best way to collect AP is through world quests, a system that allows players to complete menial tasks to earn moderate rewards. A finite amount of AP spawns on the map through these quests — generally at least 2,000 a day. I’ve likely done most of these quests close to 20 times in the course of preparing my various characters in the 45 days since the expansion launched. In some cases, I’ve replayed them as many as 50 times.
If you can Solo an instance, you have two options. The first is to take the place apart yourself and sell all the drops on the Auction House. For level 80 characters, Scarlet Monastery, Uldaman, and other mid-level instances are easily soloable, and are a very popular source of cloth and marketable blue and green items. If you're reasonably well-geared, and feeling more adventurous, Scholomance and Stratholme are also soloable, and can be extremely lucrative as a source of auctionable items.
On January 30, 2018 Battle for Azeroth was made available for preorder, coming with the unlocking of the four first allied races. With the announcement of the Collector's Edition and release date for Battle for Azeroth on April 5, 2018,[3][5] Legion was the first expansion to be offered for free with a preorder.[6] Battle for Azeroth is the first expansion to launch in the Americas, Europe, Taiwan, Korea, and Australia/New Zealand at the same time.[1] Battle for Azeroth became the fastest-selling World of Warcraft expansion ever.[7]
Similarly, when earning by volume, do not overload the AH with your items. Basic supply and demand: too much supply will make your wares too common and unwanted. Furthermore, with great demand and a cheaper price, you may end up starting a price war with your competitors, with them actively trying to undercut and outdo you. Moderate the amount of items you're selling on the AH to small batches, refilling them only when sold out.
Tiragarde Sound and Stormsong Valley are both fairly similar zones, but Stormsong is a little longer, meaning that you might not even have to finish it to hit 120. Tiragarde also comes with a bit of a warning. There are plenty of side quests to do in the zone after you finish the story quests. Don’t do them. It’s not worth the time or the experience you’ll get.
Also get the Heirloom Mount. Being able to have basic riding speed from the beginning will save you a lot of time if you're starting from level 1. Allied races start at 20, so this is a non-issue for them. It's important to note that Pandaren can not use this mount until they finish their starting zone and pick a faction. Being Horde or Alliance is a requirement of the mount.
8.1 unlocked a new level up state for epic champions that gives them 2 equipment slots, so I thought to reconsider which equipment should my BFA champions have in order to maximize gains. I saw a lot of negativity in other post about champion equipment (https://old.reddit.com/r/woweconomy/comments/ad6uzb/is_champion_equipment_worth_it/). IMO, the mission table has the best effort/reward ratio in the game, as in you just click things and some time later you get results.
2. Begging - Many guides will tell you begging is worthless and will not work because people get agitated. This is not entirely true if executed properly. As more players accumulate gold through Wrath and Cataclysm items and professions, the number of casual players with gold obviously increases. These casual players remember how it was to just start off and be poor. They will often donate a few gold to a sob story or a "noobie". Look for the players that are not in full epic sets of the best gear, but rather, the ones in heroic gear or worse.
I am always striving to improve this guide and promote it as the top free WoW gold making guide out there. If you have any comments or concerns do not be afraid to send an email to admin@garyshood.com or leave a comment below. I will respond in a timely manner. Thank you for taking the time to read this, and I hope it helped you create a more enjoyable experience in World of Warcraft!

This is also the reason why when I read in WoW forums of people skipping guide sections, due to being too low level I'm not agree and start ranting about it: it'll be a mess syncronizing with the guide and I've seen many people complaining about missing quests or accusing the guide for being innacurate, but not realizing that was their fault since they're skipping and missing a lot of quest chain requirement. Of course this apply if you're following a guide, believe me, it's very frustrating when you remain stuck in a guide section due to the reasons I've mentioned, more than doing grey quests (but they allow to be perfectly in sync with the guide) and goiing here and there to get the pre-requisite quests.
To achieve reliably 200% success rate, you need 1 champion equipped with Vial of Ofuscation (counter stealth missions), and the others can equip the +10% increased success rate per troop (some champions, like Falstad/Rexxar already have this passive and will stack). You want to counter the cursed status (success rate wont go over 100%) but you can skip increased time and additional costs affixes since they dont really contribute to success rate. Overall I would say that you need 1 Vial, 3 10% per troop Horns and either one 10% increased chance or one reduced duration item (it counters first strike missions). Using this setup, you will raise dramaticly your success rate which in turn will give you more rewards, but you will burn War Resources since you want to send troops to raise the success rate and we dont counter the increased costs affix most of the time. Its hard to evaluate how many missions you need in order to make-up the costs of the champion equipment, but in the long term is going to be worth.

Making gold is all about finding the balance that works best on your server between all the above methods. When you find that balance, repeat, repeat, repeat, until you get the results you want. Never make any rash decisions without first consulting the economy. If you do not think you can make a for sure profit, then do not do it! Change only when necessary, because your clients become accustomed to certain practices that keep them buying from you even if under cutters offer a slightly lower price. If the customer is always right, then show that to them and you will be much more profitable!


Oct 8 New Player Terms and Abbreviations Greetings and welcome to Warcraft! As a new player you may have seen many acronyms and abbreviations, this short guide (using information from oflegends with full permission) should be helpful in your quest to understand what the heck people are saying :) If anyone notices any missing from this list please let me know. General Terms AFAIK - As Far As I Know AFK – Away From Keyboard Asap - As soon as possible ATM – At the Moment BBS – Be Back Soon Bio - Biological function break (Bathroom, etc.) BS - Can mean either Blacksmith or Bull Poopie, depending on context BRB – Be Right Back BRT - Be right there BTW – By The Way BYO – Buy/Bring Your Own D/C - Disconnected (from the game) EULA - End User License Agreement, a legal document of most games ERP – Erotic Role Play FPS - First-Person Shooter (games), or Frames per Second (WoW) depending on context FYI – For Your Information FTL - For the Loss/Lose (meaning you dislike something) FTW - For the Win (meaning you think something is awesome) GG – Good Game GJ – Good Job GL - Good Luck GTFO – Get the Flip Out/Off GTG/G2G - Means either "good to go" or "got to go", depending on context GZ - Grats H/O – Hold on IDC – I don’t care (IDRC can also be used for “I don’t really care”). IDK – I don’t know. IIRC - If I Recall Correctly IMHO/IMCO – In My Honest/Humble Opinion/In My Considered Opinion IMO – In My Opinion IRL – In Real Life JK - Just kidding! LAWL - Laugh(ing) a Whole Lot LMAO – Laughing My (rear end) Off LMK – Let Me Know LOL – Laughing Out Loud Lul - A variation of "Lol", the letters don't individually stand for anything. MMORPG – Massively Multiplayer Online Roleplaying Game Newb – Newbie (A new person), not usually used to insult Noob – A generally insulting term for someone who is disruptive/inattentive. (Some players think newb and noob mean the same thing, and refer to newbies as noobs.) NP - No Problem NPC – Non-player character (a computer-run person in the game) NTY – No, Thank You Nub – Non-useful body. Most players simply throw this term around. Ofc – Of course OIC – Oh, I See OMG/zOMG - Oh my God/Gosh OMGWTFBBQ - Expresses total shock or confusion to the point of the brain being reduced to barbecue. OMW – On My Way OP – Original Post(er) (forums), Overpowered (class, spell, etc) Pls/Plz/Plox - Please PvE – Player versus Environment PvP – Player versus Player Pwn – Typo of the word “own”, usually used when someone is overwhelmingly defeated. "Pawn/pown" is also sometimes typed. ROFL – Rolling on Floor Laughing RP – Role Play (Usually PvE) RPPvP – Role Play Player versus Player Srsly - Seriously Sry/Soz - Sorry TL;DR – Too long; didn’t read TMI – Too Much Information ToU - Terms of Use, a legal document of most games Troll – Someone who intentionally provokes unfavorable reactions in others TY – Thank You w/e - Whatever WB – Welcome Back w00t! - Originally was a combination of the words "wow, loot!" But is now used just to express excitement. WTF - See below abbreviation; replace "hell" with less desirable word WTH – What/Who The Hell WTV – Whatever XD – A smiley face. Think of the biggest grin you can make.Kagara97 Oct 8
Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
-Bugs- There aren't too many glaring bugs anymore, but you will certainly encounter some. The pathetic thing is that many of the bugs you'll encounter were reported repeatedly during Alpha/Beta and still weren't fixed. Some bugs were discovered after release and players were able to abuse game mechanics without repercussion unless they were one of the more serious offenders. This gave some players a significant advantage over others because they used exploits and at the start of an expansion, that is the time when it's most impactful.

It surprises me how this farm was not made public until Legion.  It literally slipped through our sights all throughout WOD, where admittedly it would of been a GREAT replacement for the infinite embersilk spot that was quickly nerfed.  Anyway, this volatile fire spot takes place in twilight highlands in the humboldt conflagration area – which is a small fire bed with about 20-30 elementals roaming around.  Each time you kill you have a chance to recieve volatile fire which is worth 50 – 100g per drop.  However, according to my test, the volatile fire has a higher drop chance than the volatile water.  I believe this has to do with the popularity of the volatile water farm in WOD, it's popularity may have of gotten it stealth nerfed.  Sad to say, but this spot is slightly better in my opinion.  REMEMBER to use a potion of treasure finding.


Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
Anyway, however you choose to get to the addon's menu, choose guide list and then pick the zone you want to quest in. There are some zones that will autoselect based on quests in your log, but not all guides or all quests are set up that way. (If you don't want to switch to a guide that auto-pops up choose "not now" or "never") As you can see in the screenshot, there are various categories of guides. Most max level content (such as Argus) is found in Achievements rather than leveling.
Allied races are variants of existing races. The Void Elves are a version of Night Elves, while the Highmount Tauren are, you guessed it, a version of the Tauren. Four allied races are already in the game before launch and two more, the Dark Iron Dwarves and Mag’har Orcs, were added after Battle for Azeroth launched. Each Allied Race has its own racial abilities. You can also unlock a heritage armor set by leveling any Allied Race to the level cap.
Simply put, its about expectations. Transmog is not a get rich quick scheme. You won't wake up the next day to a mailbox full of gold on day one, two or three. For most of us, it will take months to get to a point where we have to refresh our mailbox to get to the rest of the gold. Our expectations are high, and the initial results are rarely ever in the same ballpark. A few days or weeks of less than stellar results and we give up, because we lack patience. If you want/need gold now, transmog is not the solution.
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