After identifying items that people want you need to figure out how to obtain them at a lower price than the current auction house price, as this will ensure a profit. In general there are three ways you can obtain items in the game: buying them off the auction house, looting them (from mobs, nodes or similar) or crafting them. These methods help you obtain the items that you want to sell. This leads into the three main gold-making methods in WoW. Crafting, Farming and Flipping. So let’s dig into them.
EDIT: Apparently this transmute *does* share a cooldown with other transmutes outside of the TBC transmutes. So again I would check prices on your server and make sure it's worthwhile to have and use this transmute instead of certain other ones. I believe it shares a cooldown with all other daily transmutes, even those that aren't listed in the profession text as a daily cooldown in game. Kinda unfortunate, but again I'd say compare prices and check the stock of Primal Air on your server because it could still be a great transmute to have if the stock is low on your server.
A successful transmog goldmaker like Studen farms for three hours a day on most days. They're on a near perfect server for their market, with a large number of active players with a decent amount of interest in transmog. They have thousands of unique, high value items on the auction house at any given time. To top it off, they find great enjoyment in the grind. If you can find the time, and enjoyment in farming hundreds of items from low-level dungeons each and every day, you might just be the next Studen.
Enchanting is a crafting profession that allows you to enchant gear with stat increases. It also allows you to disenchant gear for crafting materials. Enchanting uses crafting materials that can only be obtained from disenchanting gear. This means the only source is either crafting yourself or buying from other players. As the profession mostly revolves around stat increases only the legion recipes are relevant. Enchanting is also a great source of obliterum. The other ways to make gold with the profession is crafting and selling enchants and doing the enchanting shuffle.
The cloak is nice because you only need one of these instead of the previous cloak versions since the primary stat changes depending on the class it is used on. The on use trinkets for versatility, haste, or critical strike could be very strong if used together by numerous party members with the same trinket. Finally, the threat reducing trinket could be useful for solo levelers in dungeons with newer, non-heirloom geared tanks in order to not pull threat on some larger packs of enemies.
This top-end difficulty was missing entirely from Legion’s first raid, Emerald Nightmare, which was cleared by top guilds in around 11 hours. Meanwhile the first guild to clear Uldir’s hardest difficulty, Mythic, spent somewhere around 70 hours attempting to kill the raid’s eight bosses. Even after all that time, the guild, Method, still had members say they loved the raid, and that it was one of their favorite in recent memory.
Buffs. Food/Flasks/Scrolls/Potions/Elixirs are a small, but noticeable, buff to your killing speed and survivability. If you have a max level character that can already supply you with cooking or alchemy, you'll be very well off, because the AH is a cesspool for this. I can't really give you specific foods or potions to look for, since each AH is going to have different supplies. Generally speaking, lower level foods are going to only last 15-20 minutes until you can buy the more powerful versions at 60+. Look for anything that adds versatility or your primary stat, and buy stacks for each level range(1-60/70/80/90/100).
Crafting is the art of buying materials and turning them into other materials or finished products that you can sell on the Auction house for a profit. It is one of the most consistent gold making methods in the game, but generally requires you to bind up some amount of capital in your inventory in the form of materials and finished items before they sell.
Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.
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Guild Banners. The Banner of Cooperation and Battle Standard of Coordination will increase the experience from kills. They both have a 10 minute cooldown, but when you use one, the other is only locked out for 2 minutes. I was very bad about using these, so it might be worth using a macro to drop them on your first attack against an enemy. Keep in mind you must have reputation with your guild before being able to buy these, so new character may have a bit of a wait before picking them up.
This is also the reason why when I read in WoW forums of people skipping guide sections, due to being too low level I'm not agree and start ranting about it: it'll be a mess syncronizing with the guide and I've seen many people complaining about missing quests or accusing the guide for being innacurate, but not realizing that was their fault since they're skipping and missing a lot of quest chain requirement. Of course this apply if you're following a guide, believe me, it's very frustrating when you remain stuck in a guide section due to the reasons I've mentioned, more than doing grey quests (but they allow to be perfectly in sync with the guide) and goiing here and there to get the pre-requisite quests.
Nov 5 Yellow names I got killed by an undead character with a yellow name. I know some npcs are green and players on your side are blue. Is this an enemy player or an npc? I thought the undead and blood elves were on the same side but I think it might have been a player because he/she jumped over and over again on my corpse after I was dead. I'm really confused by this.Lithelilara12 Nov 5
I liked the little discount for the weekend special. I was used to buying other expansions that included a 30 game time card, this did not. However I was prompted to spend gold I had build up and saved, previously playing the game, and it cost me 117000 gold deducted from my combined characters on my old main server. Big download, so I had to wait to play it until the next morning. Gameplay is different, I was used to the old talent point system, alas I had 10 lvl 100 characters, max level garrisons and shipyard. I did the only thing thinkable without having to take time to vendor unusable items that I thought had meaning. Created the new class. Tutorial started at 98, to get you to 100 with a slow intro back into the game. Auction house prices are pretty high with how long this game has been around. I hope to play more soon, but not like the hardcore grind years past. All I know is I am spending remaining gold saved on biggest affordable bags, and whatever flight trainings to keep me moving fast. Game looks good, no lag, I already enjoy the storyline again.
AWESOME spot.. if you are a druid, here's why. This spot takes place on an island in the very north part of Stormheim, which is surrounded by water. In this water are 2 groups of crabs that roam in packs of 12. Each of these crabs can be skinned for scales and with the usual perks I mentioned in the earlier skinning spots. (See spot 13). The only catch is sometimes the crabs are very far apart and require some travelling to get to. Druid travel forms not only have increased swim speed, but the wild charge ability allows you to swim 150% faster for 10 seconds, all the while replenishing your breath meter. Pretty cool right? I found that druids are AWESOME for farming this spot and can easily outclass other farmers here. It's a druid spot that limits the competition – while ensuring you have the most uptime. Very cool. Gutting and level 3 stormscale skinning recommended.
Still, it’s terrible to see the new expansion fail so spectacularly at iterating on Legion’s success. It’s hard to believe the two expansions came from the same company. Legion made you feel powerful and unique. Battle for Azeroth grinds at you by taking away as much as it gives. Sure, you can have a shiny toy. Sometimes. If you don’t get too carried away.
Azerite equipment is currently balanced around being able to unlock the outermost, earliest tier of power immediately upon acquisition, while delaying further advancement until the Heart has been further empowered. For example, the first piece of Azerite equipment, gained shortly after the Heart itself, is fully empowered once the Heart of Azeroth has reached level 3. A character at 120 (the maximum for the expansion) may find a piece whose first tier requires the Heart to have grown to level 12 or greater.
Most raids tend to have Bind on Equip loot dropping, and some of these pieces look very good! That means people will pay nicely for them. They aren't bad either for leveling purposes. WOD raids are an excellent choice, as each piece usually always sells for several thousand gold, many even closer to ten thousand instead. Let's take a closer look a those drop rates!
Beyond that the constant amounts of RNG on top of RNG has made the game not only frustrating but unfun and unrewarding. It is clear with the current game design decisions the goal of bfa was not to create an exciting experience and to refresh world pvp and faction pride, but to test the player base and see how long subscriptions could be pushed with the least amount of content. Class specific raid gear, tier sets, removal of any sort permanent player progression and a complete draining of class skills has left BFA with less and forced players to grind more only with the knowledge that like Legion all your work at the end of the day will be worth nothing due to end game catch up mechanics and removal of the azerite necklace at the end of the expansion.
Before you begin, you must decide on whether or not to enable War Mode. War Mode makes it so that you will only see other players with War Mode enabled, which also enables PvP activity. Note that if you are in a party with someone not on War Mode while you are, you will be unable to see him or her. War Mode provides an experience buff as well as the enabling of three PvP talents that will greatly increase your power. Regardless of whether or not you enable War Mode, your objectives will remain the same in that you must complete all quest content to unlock flying later on and many of your War Campaign and Allied Race requirements. War Mode enables 10% bonus experience, 10% better rewards from World Quests, and allows for the gathering of Conquest points which can be used to buy gear. If you do play on War Mode, it is recommended to play with friends. Leveling without War Mode will not be significantly more time consuming.
Leveling used to be a treat in WoW. New, unique abilities drove you forward and made getting past the horrible grind worth it to some extent. Now it just feels like everything is set to grind. More than it used to be. Once it was tolerable, rewarding even, but now you grind to unlock an allied race through reputations barely connected to most of these races, only to have to level up that character to get their unique armor set (compelling you to not just boost your character and instead suffer through the slog of ANOTHER group of alts), then you get back to current content and grind some more with a random chance to drop the item you need to get your ilvl up to finally enjoy the single warfront available (as I write this).
Recipes - provide in-game capability to create more kinds of items, and so are always in demand, BUT be careful; if the ingredients are obscure, and the benefits marginal, or the recipe is too common, this is not a good option. Some otherwise very good recipes drop far to often to hold value - Copper Chain Vest comes to mind. This produces an excellent entry-level item, but the recipe is available for low silver at the auction house.
Weak Auras is the most important AddOn for players seeking to master their class and take their gameplay to new heights. If you aspire to do any Mythic raiding, this is the most powerful tool in your kit. Weak Auras allows you to display helpful visuals cues anywhere on your screen, which enable you to play better. Most players use it to track their trinket procs, highlight on screen displays of their most important cooldowns, or track the timers of boss mechanics. It is highly customisable and makes keeping track of your procs and cooldowns effortless. The drawback of Weak Auras is that is has a bit of a learning curve and is not the most user friendly. Weak Auras allows you to import other players data directly into their UI, however, and most players choose to simply import other people's Weak Auras rather than make their own. Weak Auras can be used to create just about anything you can imagine, as it is a LUA scripting tool (essentially an AddOn that creates other AddOns, in-game). This is by far the most essential AddOn for players looking to step into Mythic raiding.
If your pet's health gets too low or its attacks aren't very effective against a certain combatant, you can always switch out your current pet with another companion on your team. Only pets that are considered active (i.e., those in your three Battle Pet Slots), may be switched in and out during the battle. Once the match is over, you can always change up your active pet team, which is useful if one of your pets is low on health or dead.
You can earn a decent amount of XP by doing Herbalism or mining. Any zone works but I prefer Sholazar Basin as a lot of the mobs are not aggressive and the mobs are spread out so you will find a lot of herbs and ore that you don’t have to fight for. It is possible to make about a level every hour by doing this, or a level every 30-40 minutes with rest XP.
The most simple thing is TradeSkillMaster. This AddOn shows you quite an amount of information in the items tooltip. In my opinion, DBRegionMarketAvg the best source. It tells me the price, an item was posted on all EU realms in the last 14 days. Why not DBMarket? DBMarket only shows you the items value from your server in the last 14 days. This value often gets manipulated. Some people start to post an item with a 500g value for 500.000 Gold on the auction house for several weaks. As a consequence, DBMarket is rising towards 500.000 Gold. If you use DBMarket with 100% and post your item for 500.000 Gold, nobody will buy it.