A dungeon should take about half an hour to 45 minutes, that is reasonable. What did we do to Maw of Souls because it was by far the fastest dungeon to spam run for AP? Nerfed its yield. Same happened to dungeons. Except instead of nerfing the XP, they adjusted the clear speed to justify the experience a bit more. Is it perfect? Nah, a lot of dungeons aren't even that long with updates. At most a clear takes 5 mins more.
An alt (low level or no) in a capital city is an effective way to not only cheaply increase your available bank space, but to be a simple savings and auctioneer account. This character can serve as your bank, an auctioneer, bag-space creator and a time saver. Get one. (There may or may not be Item Recovery issues with characters below level 10, in cases where one's account is hacked.)
“I think that there’s a lot of gray in the game and in our world, right,” asked Cobo. “And so I think that tapping into that and making things reflect the complexities of the relationships that we have between these key characters and then the player itself, and having the player be able to experience that from their perspective, is really what is one of the strong connecting hooks of World of Warcraft.”
3. When messaging these players, it is important to remember that they too are people and are looking for emotional connections in their social lives. Having a name without mart or sell is only the first step. Do not approach them and immediately spam them with "need gold plz"! Say hello, ask them how their day is going, etc. After you establish this basic interaction, most will ask you how you are doing. The most successful phrase I have seen has been "I am doing well thanks! I am new to this game but I like the people here very much. I saw I needed to buy skills but I'm not quite sure how to make money. Would you mind helping me please?".
There are two parts of the quest chain for each continent. The first part involves defeating numerous Master Pet Tamers, and the second requires you to triumph over the Grand Master Tamer. After you've bested the Grand Master Tamer, dailies from each Tamer will unlock for that continent. All the dailies continue to reward experience for your companions, however only the Grand Master daily quest will reward the Sack of Pet Supplies.
Its hardly a killing when compared to other gold making methods, but from a side-hustle that you're investing little time into (ignoring the initial upfront time investment), the amount of gold you'll make will be well worth it, especially if you keep at it. On my main server, which I've been operating in the manner above for around 5 months, I have around 1100 items, and bring in approximately 50k per day from transmogs alone. If you're willing to pump extra hours into consistently farming for transmog, this figure could be bumped up significantly.
Death Note displays the last several deaths for each of your party or raid members. For 30 seconds prior to their death, a complete timestamp of their combat log is displayed, showing their current health, what heals they received, what buffs and debuffs they had, whether they used their personal cooldowns, etc. This AddOn is helpful for breaking down your own death as well as finding out whether that guy really did use his healthstone.
This farm is a cool rogue only spot that is more hit or miss rather than a direct gold farm. Generally we'll be picking pockets for the item Decaherdral Dice. It's a rare pickpocket drop that ranges anywhere between 28,000 and 35,000g. The good news is, this spot has soo many mobs that it's literally impossible to run out of mobs to pickpocket, and when you kill them (which you will eventually) they have fast respawn times. Within 20 minutes I was able to snag one of these cool toys in the video. They seem to be rare and have very high selling points.
I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.
Warfronts are larger, 20-man instances that take inspiration from the Warcraft strategy games. Players are deployed on the Warfront to collect resources, destroy enemy troops, construct buildings, and eventually launch an assault to take over the enemy base. These battles take 20 to 40 minutes to complete and, unlike Island Expeditions, don’t offer a PvP mode.
Kul Tiran human (8.1.5) - "Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet. But after years of turmoil and hardship, the kingdom grew isolated and vulnerable to dark influences. Thanks to the help of brave heroes, House Proudmoore has been restored and Kul Tiras is poised to fight alongside the valiant Alliance once more."
Improper leveling of your production profession skills can cost a small fortune. Heck, even proper leveling of some production skills can cost a small fortune. And keep in mind that equipment you produce using your profession will typically be slightly worse than equipment otherwise obtainable at your level via the Auction House and/or instances. It is therefore strongly recommended not to take on a production trade skill until you hit at least level 30, or better yet, level 70+. However, if you are determined to take on such a profession (particularly under level 30), read a suitable leveling guide in order to gain whatever skill level you desire for the least amount of money.
Even if you don’t have flying in WoD be sure to get the WoD handy notes. If you have flying simply fly and pick up all the treasures that you can and do bonus objectives. Not every single piece of treasure will be worth it though as some are hidden in caves or are just hard to get. So if you find yourself spending more than a few minutes finding a treasure, just skip it and move on, there is plenty of treasure to go around.
Nov 6 Who is this? in Westfall, there is a quest called "livin' the life" where you have to go into a cave and hide inside while you listen to a conversation between Glubtok (a boss in deadmines, who is a giant two-headed ogre) and a "Shadowy Figure"(it's a female btw), you can actualy see the figure, it looks like a priest in shadow form or something like that. In the Dead Mines dungeon, there is a worgen boss who is named admiral something dont remember, and once you kill him, he says "You will never find her, until it is too late." I believe he's talking about the shadowy figure. Just wondering but who exactly is "she" or the "shadowy figure"?Rubberchops6 Nov 6
Stormheim is the zone you want to start it. For some reason Legion treasures are not worth any experience like they are in WoD...except in Stormheim. I haven't been able to find out any reason for this, and it's possible it may get fixed/nerfed at a later date. But for the time being you REALLY want to jump from treasure to treasure to augment your quest experience.
But the system offers a painful and mindless grind. At worst, it feels like a cheap and artificial wall blocking you from playing your character to its full potential. Levels of your heart come fast at first, but the costs become prohibitive when you get up into level 20 or so. This wouldn’t be an issue if the most powerful Azerite gear didn’t require reaching level 22 to unlock even 75 percent of their full damage, leaving players left out of features from gear they’ve already collected. This means more grinding.
This level range opens a variety of zones from the Cataclysm expansion, which are spread across the game’s original continents, but it’s more efficient to head to the continent of Pandaria. You can spend the entirety of this level range exploring its uniquely themed zones and quests. The Jade Forest, Valley of the Four Winds, and Kun-Lai Summit are our picks, but all the zones are worth checking out.
After you completed the quest chain, you will get [Draenor Enchanting] and [Garrison Blueprint: Enchanter's Study, Level 1]. This scroll upgrades your maximum Enchanting skill to 700 and you will also learn a few basic recipes. The blueprint simply let's you build an Enchanter's Study at your garrison. You will use this building to complete work orders and to learn every new recipe.
Buffs. Food/Flasks/Scrolls/Potions/Elixirs are a small, but noticeable, buff to your killing speed and survivability. If you have a max level character that can already supply you with cooking or alchemy, you'll be very well off, because the AH is a cesspool for this. I can't really give you specific foods or potions to look for, since each AH is going to have different supplies. Generally speaking, lower level foods are going to only last 15-20 minutes until you can buy the more powerful versions at 60+. Look for anything that adds versatility or your primary stat, and buy stacks for each level range(1-60/70/80/90/100).
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Eventually, the Alliance finishes its preparations and launches an attack on the Zadalari capital of Dazar'zalor, their goal being to sever the budding alliance between the Zandalari and the Horde by dismantling the Golden Fleet and capturing King Rastakhan. Despite Anduin and Jaina's desire to capture him alive, Rastakhan is overwhelmed by the power of his pact with the Loa Bwonsamdi, and the Alliance champions are forced to slay him. Enraged by Rastakhan's death, Horde champions launch a vicious counterattack on the withdrawing Alliance forces, which ends with both Jaina and High Tinkerer Mettatorque gravely wounded. As the Alliance leadership debates their next move, Sylvanas, infuriated by the Horde's defeat, resurrects Jaina's long dead brother Derek Proudmoore as a Forsaken, an act that horrifies the surviving Horde leaders, with the intent to use him as a sleeper agent to destroy the Proudmoore family from within.
-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.
Profit is only created if you make sure your costs are less than your earnings. This is not so much an issue for gatherers who simply trade in some time and effort to gain their wares, but for production professions, this must be kept in mind. Many high-end items that sell well require materials that cannot be provided by the gathering profession normally paired with your production profession. To craft these items, purchasing the raw material from the AH or another player becomes necessary. You must keep record of how much you spent to obtain these materials, or else you may price the finished product inaccurately, either too low that you sell it at a loss, or too high that you can't sell it all.
Tiragarde Sound and Stormsong Valley are both fairly similar zones, but Stormsong is a little longer, meaning that you might not even have to finish it to hit 120. Tiragarde also comes with a bit of a warning. There are plenty of side quests to do in the zone after you finish the story quests. Don’t do them. It’s not worth the time or the experience you’ll get.
If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level up quickly. These are our Legendary recommendations for leveling as an Elemental Shaman in Battle for Azeroth:
Quality gear. These can be greens, rares, whatever. However, always think, "Who needs this?" Items that have stats like Stamina are typically useful to all players. Items with stats like Spirit are only useful to a subset. Items that combine two highly sought-after stats, like Stamina and Intelligence (which all casters need) will sell for more than items that combine two stats like Agility and Spirit (which practically no class needs).
To achieve reliably 200% success rate, you need 1 champion equipped with Vial of Ofuscation (counter stealth missions), and the others can equip the +10% increased success rate per troop (some champions, like Falstad/Rexxar already have this passive and will stack). You want to counter the cursed status (success rate wont go over 100%) but you can skip increased time and additional costs affixes since they dont really contribute to success rate. Overall I would say that you need 1 Vial, 3 10% per troop Horns and either one 10% increased chance or one reduced duration item (it counters first strike missions). Using this setup, you will raise dramaticly your success rate which in turn will give you more rewards, but you will burn War Resources since you want to send troops to raise the success rate and we dont counter the increased costs affix most of the time. Its hard to evaluate how many missions you need in order to make-up the costs of the champion equipment, but in the long term is going to be worth.
5. at least get 4 characters with these professions. Tailoring/Enchanter; Minning/jewelcrating; Minning/Blacksmithing and Herbalist/alchemist. You can skip blacksmithing and take Minning/herbalist with 1 of your alts. While doing your world quest in argus, try to get all the ores and herbs that you can. Send all the cloth and greens to your tailor character.
The majority of you (myself included) don't find farming fun. You don't have 20+ hours to burn each week on an activity that you find dull and mindless. Because of these things alone, you may try but you'll never be able to commit to doing this week in, week out, and this is why you'll fail. Repost after repost, without seeing success, you'll simply call it, and be just another guy who saw a transmog youtuber, tried to get into the transmog business, and quit after a day/week/month.