Inscription is a very strong gold making profession. It utilises herbs and turn them into pigments for inks. The main outputs are glyphs that give cosmetic effects for your character. You can also craft trinkets that are upgradable with obliterum and Tome of The Tranquil Mind. As with Jewelcrafting you can make gold just by milling herbs. The glyphs are generally profitable, even though competition is usually high. The Darkmoon Deck trinkets have been amazing and so can Tome of the Tranquil Mind be.
“It’s challenging for sure,” said Cobo. “but I think that, ultimately, we have to look at what’s at the core of the faction [...] Everything is about honor when it comes to the Horde, and as the story unfolds and you start to learn about the motivations behind Saurfang, or the motivations behind Sylvanas and why she’s doing what she’s doing, it starts to create a perspective around, ‘Is that the kind of person that I want to follow?’

Get exalted reputation with every faction you can. This relates to the previous two pretty directly. Gaining reputation with most of the factions of Kul Tiras and Zandalar will allow them to sell you high-level gear, while gaining reputation with the Champions of Azeroth faction will grant you levels for your Heart of Azeroth, the neck piece where all of your AP is stored.
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Profit is only created if you make sure your costs are less than your earnings. This is not so much an issue for gatherers who simply trade in some time and effort to gain their wares, but for production professions, this must be kept in mind. Many high-end items that sell well require materials that cannot be provided by the gathering profession normally paired with your production profession. To craft these items, purchasing the raw material from the AH or another player becomes necessary. You must keep record of how much you spent to obtain these materials, or else you may price the finished product inaccurately, either too low that you sell it at a loss, or too high that you can't sell it all.

-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.

Updated - New Hunter Pet Family Tome, New Year Blizz Video Update: A way has been found to obtain the tome, but Blizzard have already clarified that it's unintended, and it's also making Hunters look pretty bad in PUGS as well! You can actually hearthstone out of the Zul encounter on heroic and if he dies later, you get the tome. However, muffinus had this to say about it: World of Warcraft WoW Dec 22, 2018 at 20:37 by Starym 3 comments
TL;DR: Champion equipment is an investment for long term profit. Two different type of equipment, one raises % of success, other gives back materials on mission completed. Best item is 10% per troop, but you need 1 Ofuscation Vial. Magnetic Mining Pick and Disenchanting Rod are the best ones in material returns. You can break even with investment sooner than you think.
Soloing an instance can be all the more profitable if your character is an enchanter. During any solo instance run, you'll end up with some items which can be sold or traded, and some that are bind-on-pickup. Non-enchanters can only sell these soulbound items to a vendor, but an enchanter can disenchant the bind-on-pickup rare items, and then sell the shard/dust/essence instead of just selling the blue item to a vendor. (A side benefit of selling enchanting materials is that they do not require a deposit to list in the auction house, allowing you to list endlessly until the item sells.)
After completing your island expedition and second foothold, head back out to your third and final zone to quest in. Note that any legendaries you were using to level have become inactive and are merely stat sticks now. Feel free to replace them with quest gear as you obtain it. Before heading out, feel free to send your three champions out on new missions!
I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.

This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.
The neutral auction house can become one of your best friends. Other players are constantly checking both factions' auction houses to find an appropriate price for the good they demand. Often times, goods are cheaper on the alliance because they have more people, thus, the supply increases as demand decreases and price goes down. If you are horde, feel free to transfer gold to your alliance toon through the neutral auction house in order to buy them item and bring it back to the horde side where it is more expensive. The 15%, as of patch 3.3.3 (down from 30%) is well worth the extra 50% or more you can easily make on one item alone. Blizzard decreased the neutral cut for a reason to 15%, that reason is to get trade facilitated between the horde and alliance. Make sure you take advantage of this! Tips when trading between factions:
Stormheim is the zone you want to start it. For some reason Legion treasures are not worth any experience like they are in WoD...except in Stormheim. I haven't been able to find out any reason for this, and it's possible it may get fixed/nerfed at a later date. But for the time being you REALLY want to jump from treasure to treasure to augment your quest experience.
4. Is there a guild waiting for you on the target server that you are satisfied with? Often times, I have transferred to a server, made a lot of gold and quit the game out of boredom because I was without a guild. Another aspect behind this question is that often times in guilds, you can get free flasks and materials to craft goods instead of spending your own gold. This will add up in the long run, whether it's free repairs or free abyss crystals. Remember, you can always send the crystals to another toon and sell them for gold as well.
Battle for Azeroth also includes a new legendary neck piece called the Heart of Azeroth. This neck piece will allow players to unlock new abilities that are directly tied to their armor. This system sounds very similar to the one that Blizzard implemented in Legion that allowed players to build upon existing weapons via in-game artifacts. Finally, Battle for Azeroth will raise the current level cap to 120 and will include a feature that allows players to buy a boost up to level 110 should they wish to do so. We can't wait to see who hits the new cap first. 
Instead, go to Timeless Isle and take the portal to Gorgrond. From there, fly to your respective faction starting zone(Frostfire Ridge or SMV), go to your garrison, and do the quests to unlock your garrison(A short quest chain beginning down near the water where you'd otherwise start after the Dark Portal scenario). For now DO NOT collect any more treasures than absolutely needed to buy 2 experience potions! Treasures continue to be worth superior exp/h all the way to level 104!!! You don't want to begin collecting them until lvl 100 or later.
Mar 15, 2017 RAF & Recruitment Does NOT Belong Here (FAQ) I figured I'd nip this in the bud before it starts up in the new forum. Original post is copied from Munbar of Wyrmrest Accord, but I've expanded it. Q. My new RAF thread keeps getting locked, why? A. The New Player Help and Guides forum is no longer being used for RAF. Q. Why did my reroll/leveling partner post get deleted or moved? A. Because rerolls and "LF leveling partner" posts are deemed recruitment threads, and recruitment threads do not belong here. They belong in the realm forums or the guild recruitment forums. Q. But I'm not recruiting! A. In the eyes of the moderators, yes, you are. You're recruiting someone to reroll on a server or join you for leveling or meet in-game. Hence why the threads will be locked/deleted or moved to the appropriate forum. Posting on a realm forum has a better local audience for leveling partners anyway. Blue post: http://us.battle.net/wow/en/forum/topic/3123312367#7 ... ... Another blue post: http://us.battle.net/wow/en/forum/topic/2794651592#6 ... As one of our regulars Monmon so eloquently put it: ... Q. Where do I go to post my RAF or recruitment thread? A. You should head to either the realm forum of the realm you are planning on finding someone to RAF, or the guild recruitment forum on your faction. If you need something like charter signatures or other "local" hookups, go to your server forum. Q. But I'm on a trial account and can't post there! A. Cry me a river. You're still not allowed to post it here. Get an actual friend to recruit you rather than fishing for a stranger on the forums. Q. Why did they stop using the New Player Help and Guides forum? A. The RAF threads were reproducing so quickly that the forum was getting bogged down by the reposters and spam, detracting from the forum's original purpose, which is helping newbies with their WoW questions. RAF does -not- help new players, as the vast majority of RATS (recruit a total stranger) hookups fall through once the trial account is made, or the new player is left with little experience, gold, and the supposed "forum friend" ditches them readily. The forum regulars went on a crusade against the RAF spam, and we finally got Blizzard's attention. The mods have been quickly removing/locking the RATS threads, keeping the forum happy and clean. Q. What action will be taken against me if I keep posting in the New Player Help and Guides forum? A. Your forum account will likely be banned after repeatedly posting the same thread after it has been locked/deleted. Q. Where should I go to suggest a RAF forum? A. Head to the Website Feature Suggestion forum. (http://us.battle.net/wow/en/forum/1025939/) Q. Can I post in the General forum about RAF? A. As of now, this has been undecided, yet some people have been. It is recommended to go to the guild recruitment forum or realm forum. Q. When will a RAF forum or sticky be made? A. As of now Blizzard is not planning on making an RAF forum or stick. If you continue to suggest it in the Website Suggestions forum, this might change. Thank you for taking your time to read this, please go to the suggested forum stated above before posting your RAF and recruitment threads.Icedragon89 Mar 15, 2017
Considering that flying in Legion hasn’t been implemented yet, Mining or Herb Gathering is rather difficult. Pretty much wherever you go, you will have to battle at least 1-2 mobs in order to get a mineral or herb. The mining route in Azsuna that we’re describing here, although it may not be the best in the game, it’s definitely not a bad one. And one ... Read More »
This new farm takes advantage of the level scaling changes implemented by blizzard.  Event NPC's like the NPC's found in the twilight outpost, scale up or down depending on your level. HOWEVER, your level also determines which loot tables each mob will have.  By using a level 58 character, you can successfully loot items in the 57 – 59 item range, a range which has some of the most expensive and well sought after transmog items in the game.  In less than 30 minutes farming this spot I was able to snatch up some glorious legplates[/URL] (on video) – worth a stunning 150,000g.  Watch the video for absolute details I suppose, but the gist of it is you need to create a level 58 DK, go to the twilight camps, and start the killin'.  Unlike before, an implementation of a daily event has changed the loot tables!   This spot is the new hot thing on the block.
Level 120 comes and goes. Island Expeditions have unlocked, but it turns out they’re not much fun, and the most rewarding versions are only accessible to premade groups. You turn to Warfronts only to realize they’re not available this week. Fine. You can always grind out better gear. Except as you do, you notice your new gear has higher Azerite requirements than your old gear, which means your shiny new items have fewer unlocked traits than what they replaced. Discouraged, you decide to roll as one of the cool new Allied Races. Except you can’t because they’re all locked behind reputation grinds.
This farm very much resembles the Dire Maul farm in that it allows you to hit multiple markets without having to do too much.  You can mageweave, runecloth, greens, world drops, and herbs all from this one single spot with the addition of countless transmog items.  I personally love this spot – however I feel I stumbled upon it a little to late.  The benefits is that this is the LARGEST instance in the entire game – literally.  You can spend up to 15 minutes pulling the entire instance.  You are rewarded however with an abundance of drops of all kinds. You can quickly fill up your inventory here.  If you need greens form the 47-51 area, this is your spot.  As mentioned, you will also get soo many trade goods that it's hard not to fill even the biggest of bags.
 Kul Tiran human (8.1.5) - "Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet. But after years of turmoil and hardship, the kingdom grew isolated and vulnerable to dark influences. Thanks to the help of brave heroes, House Proudmoore has been restored and Kul Tiras is poised to fight alongside the valiant Alliance once more."
The last tool is the total knowledge of experienced gold makers. Obviously you are already seeking this out as you are here. I have linked to several youtubers throughout the post, so make sure you check out the ones you like. Check out the list below for some other resources you should check out, including my Discord server for spreadsheet support.

I like his recommendations 2 level 1-20 zones to get to 20, then do all the 2nd zones since they are designed for walking (Horde: Northern Barrens, Silverpine Forest, Ghostlands, Azshara, & Hillsbrad Foothills if you need a little more. Alliance: Westfall, Loch Modan, Darkshore, Bloodmyst Isle, and if you need a little more Redridge Mtns, or Duskwood). Don't even bother with the higher level areas, too spread out. Finishing up a Monk now and I had done all these zones before the update, the running between quest and the 50% experience cap is driving me crazy.


A stable for any healer. While not every healer uses this, those that do swear by it. It allows you to set spell combinations so that every ability you use is at its optimal effect. Healers have a large range of buffs and healing abilities, and Healbot lets you use the best ones you need when you need to. It’s a great organizing tool for any healer.

Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.

Came back to this game a few days ago after quitting during 7.0. Decided to go do some transmog farming as I have no gold, only to find that trash mob loot has been severely reduced. Im talking a full uldaman run with literally only 2 greens from the end chest (which is guaranteed to have greens.) What the fuck is going on here? Also why are bosses dropping the same item so often? Also tried RFK and DM to find the same low drop rates. Any insight is appreciated.

If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level up quickly. These are our Legendary recommendations for leveling as an Restoration Shaman in Battle for Azeroth:
This farm almost did not make this list. Even though I have had only a little luck with it, it seems to be gathering some popularity in the gold farming community.  Although I feel with the recent changes in 7.3,  this farm is very close to dying out.  Generally what you want to to do is pull every mob you can as you venture to the last boss in the instance.  The only saving grace of this farm (if you can call it that) is that some mobs are GUARANTEED to drop greens.  Guaranteed.  Whether or not they drop profitable greens is a different question, however it's a must-mention quirk you get from running this instance.  It also allows you to get your hands on some rare low level blues.
A stable for any healer. While not every healer uses this, those that do swear by it. It allows you to set spell combinations so that every ability you use is at its optimal effect. Healers have a large range of buffs and healing abilities, and Healbot lets you use the best ones you need when you need to. It’s a great organizing tool for any healer.
Buffs. Food/Flasks/Scrolls/Potions/Elixirs are a small, but noticeable, buff to your killing speed and survivability. If you have a max level character that can already supply you with cooking or alchemy, you'll be very well off, because the AH is a cesspool for this. I can't really give you specific foods or potions to look for, since each AH is going to have different supplies. Generally speaking, lower level foods are going to only last 15-20 minutes until you can buy the more powerful versions at 60+. Look for anything that adds versatility or your primary stat, and buy stacks for each level range(1-60/70/80/90/100).
 Highmountain tauren - "Descended from Huln, brave hero of the War of the Ancients, the Highmountain tauren honor the spirits of earth, river, and sky. Though the Legion invaded their lands and sowed seeds of distrust between them, the tribes of Highmountain stand united once more. At long last they are ready to venture beyond their sacred mountain and stand beside their kin from Kalimdor, lending their nobility and strength to the mighty Horde."
Pros: The Art work, quests, story line, cut scenes and cinematics are top notch as always. Dungeons are bit buggy, overall fresh and fun.Pros: The Art work, quests, story line, cut scenes and cinematics are top notch as always. Dungeons are bit buggy, overall fresh and fun. World PvP is probably my favorite aspect of this expansion so far, love the bounty system.
For the purposes of testing this strategy, I started on a new server (High Pop), and the results have been very reasonable after only 3 weeks. I spent 3 hours farming ZF, 3 hours farming RFK, and then 1.5 hours average in WC the following 2 weeks. I currently have about 250 items up for sale, and have made an average of 20k per day over 21 days. Thats 420K gold over 3 weeks, for about 9 hours of work.
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