This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. One final tip: when you find that an item fails to sell in one AH, selling it on the other may finally dispose of it and get you your earnings.
Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most 'high-end' guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans. Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group. Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits. If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider.

You’ll gradually gain access to new War Campaign quests while leveling up to 120, requiring you to establish footholds on Zandalar, send followers on missions at the mission table, complete Island Expeditions, and reach Friendly reputation with Order of Embers, Proudmoore Admiralty, and Storm’s Wake. After you’ve reached player level 120, new quests will unlock at specific reputation levels with 7th Legion.
Blacksmithing is a crafting profession that uses bars obtained from melting ore to craft plate armor and weapons, as well as some assorted cosmetic items. In Legion you craft ilvl 850 gear (demonsteel), a mount and a legendary. These are the main gold making opportunities with blacksmithing. Blacksmithing can also create a lot of transmog gear from old expansion. Some rare recipes have looks that are very sought after primarily for weapons.
Not sure what's happening but I've been having trouble getting the site to load. Most of Tue evening (Oct 30) and a short while today was getting the following error: "Warning: mysqli_connect(): (HY000/1203): User db426045_9 already has more than 'max_user_connections' active connections in /kunden/426045_85652/webseiten/Petguide/data/dbconnect.php on line 2
PLUNDER THE ISLANDS OF THE GREAT SEA – Explore Azeroth’s uncharted isles in Island Expeditions. Battle in groups of three as you race against cunning rival intruders (or enemy players) to collect the island’s resources and fuel the war effort. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals, and more.
If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level up quickly. These are our Legendary recommendations for leveling as an Elemental Shaman in Battle for Azeroth:
As late as possible. Early on, you’ll want to follow the missions in Battle for Azeroth right up until you get the option to send a follower on a two-hour long quest. As soon as you get there, stop doing the War Campaign missions. You can come back to them once you have reached something like 119 and a half and finish leveling with those if you want. If you don’t use these missions to cap off your leveling journey, then they’re the first thing you’ll want to do once you reach max level.

-Global Cooldown- Almost all spells are now on the global cooldown. This has slowed gameplay down quite a bit and you won't get to use the full potential of your spells cooldowns. For example, you cast a spell that increases your damage for 15 seconds, after the global cooldown and you're able to cast again, you now only have 13.5 seconds to make use of the remaining time. There are far too many spells on the global cooldown that shouldn't be.


-New dungeons- About 3/4 are fairly decent, not too long not too short, but none of them are compelling, none make me say to my friends and guildies, "Hey, let's do this instance, I love the theme and encounters." They're dull but tolerable. The other 1/4 of the dungeons just aren't fun and you will groan when you get a mythic Keystone for the Underrot, the snake temple, or Waycrest Manor. Waycrest Manor is actually one of the better dungeons, however, with the new Infested affix, Waycrest Manor suffers from many game-breaking bugs that end in the entire instance being pulled due to doors not properly working as intended.
AWESOME spot.. if you are a druid, here's why.  This spot takes place on an island in the very north part of Stormheim, which is surrounded by water.  In this water are 2 groups of crabs that roam in packs of 12.  Each of these crabs can be skinned for scales and with the usual perks I mentioned in the earlier skinning spots.  (See spot 13).  The only catch is sometimes the crabs are very far apart and require some travelling to get to.  Druid travel forms not only have increased swim speed, but the wild charge ability allows you to swim 150% faster for 10 seconds, all the while replenishing your breath meter.  Pretty cool right?  I found that druids are AWESOME for farming this spot and can easily outclass other farmers here.  It's a druid spot that limits the competition – while ensuring you have the most uptime.  Very cool.  Gutting and level 3 stormscale skinning recommended.
The other addons are a great addition to the repertoire of the gold maker. Some add percentages and buying lists, while others provide price and revenue graphs to the reader. Chatter even allows you to repeat those WTS messages without sifting through pointless gossip and chatter. The in-depth workings of them will come later, as for now, more basic setup needs to be covered first.

Heirlooms are special pieces of armor that level up with your character, so they have stats that are always respectable for your character’s level (up to level 110). Heirlooms that fit the head, shoulder, chest, legs, and back armor slot offer an experience bonus. The total bonus is 45 percent if you have them all. It’s also possible to acquire a ring that adds another 5 percent, but you must win a fishing contest acquire it, and that can take some time.
Anyway both got to 110 at around 50h played. I messed up with my Pal by going to Legion once I hit 100 instead of finishing treasures and bonuses in WoD. All in all, if I picked the best zones and was only trying to level as fast as I could, I would probably could have done it in roughly 40h. Note that it would have a been A LOT faster with a Monk as both Ret and Rogues don't really have a decent AoE until 40+ (45 for Ret and 63 for Rogue I believe). The daily also helps a lot. I know that leveling my Monk before the pre-patch was insanely fast. Might be slower with the changes to FoF, however.

Some people have made arguments that quest blues can sometimes be more powerful than heirlooms, especially with sockets. I'm not convinced. The simple fact that you never have to even look at quest rewards will save a non-insignificant amount of time over the course of leveling. Also of consideration is the value of enchanted gear never having to be re-enchanted.
World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.[1][2][3]
With a bit of upfront time investment, and luck, you can kickstart your transmog business. What I recommend is to spend 6-8 hours, or however many you can stomach, farming ZF, WC, and RFK over the course of a week. This should net you a few hundred items of value to list on the AH. Over the coming weeks and months, spend at least one hour per week, revisiting one of these dungeons, or branch out into other classic dungeons.
The quality of captured wild pets is random. As of patch 5.1, upon entering a battle the Pet Battle UI shows the quality of a wild pet (idicated by a color-coded border around its icon). If you're farming a specific quality, if you forfeit the match your team will incur a small damage penalty (roughly 10%). There is no accurate way to determine a pet's quality prior to the start of a battle.

Good news if you are leveling an alt and you have Draenor Pathfinder so that you can fly in WoD, the next 10 levels will only take a few hours. Personally, I didn’t have this until recently and I went back and got the achievement and I’m glad I did. Now I can level all my future alts fast by just flying and picking up treasures for a couple of hours.
-New dungeons- About 3/4 are fairly decent, not too long not too short, but none of them are compelling, none make me say to my friends and guildies, "Hey, let's do this instance, I love the theme and encounters." They're dull but tolerable. The other 1/4 of the dungeons just aren't fun and you will groan when you get a mythic Keystone for the Underrot, the snake temple, or Waycrest Manor. Waycrest Manor is actually one of the better dungeons, however, with the new Infested affix, Waycrest Manor suffers from many game-breaking bugs that end in the entire instance being pulled due to doors not properly working as intended.
If there would be a transmog server #1, all transmog vendors would transfer there and the market would get destroyed fairly quick. In general, Roleplay-Servers like Argent Dawn or The Aldor are better server for selling transmog. On high pop servers you have a lot of other players selling stuff and as a result, low prices. On low pop servers prices are acceptable, but you have no buyers. So there is not recommendation for a server really. Its up to you.
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