Void elf - "Many have sought to harness the corruptive magic of the Void. Most who tried have fallen into madness. Determined to use this power for the good of Azeroth, Alleria Windrunner is the first mortal to succeed at defying the shadow's whispers. Coming to the aid of a group of her kin who nearly gave in to the darkness, Alleria has vowed to train these Void Elves to control the shadows within them and pledge their newfound powers to the Alliance."

Alchemy is a crafting profession that can create potions and flasks, as well as some trinkets and mounts. The primary materials used are herbs. For potions and flasks only the Legion crafts have substantial demand as they are the only items that give meaningful performance increases at max level. Old world alchemy recipes that are profitable include Vial of the sands and transmutes.
Island expeditions - Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island's resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more. Can be done either in PvP or PvE against advanced AIs.
Warfronts are larger, 20-man instances that take inspiration from the Warcraft strategy games. Players are deployed on the Warfront to collect resources, destroy enemy troops, construct buildings, and eventually launch an assault to take over the enemy base. These battles take 20 to 40 minutes to complete and, unlike Island Expeditions, don’t offer a PvP mode.
Once your character makes it to Outland and beyond, cashflow frees up considerably. The quest rewards are much better than in Azeroth. In fact, a typical character will earn from 1000-1200 in quest rewards and vendor trash while leveling 60-70 in Outland, and perhaps 1400-1600 from 70-80 in Northrend. The tendency is, therefore, to spend more freely after one hits 60. However, it is important for players not to go crazy on their spending once they make it to Hellfire. One thing is, training costs, repair costs, and consumable costs are also higher. More important, there is a large purchase that you are going to want to make at some point after level 60, your first flying mount and skill. The "bird" costs 40, the skill will cost you far more. Not only that, but if you want to fly it in Northrend at level 70, you'll have to shell out another 400 for Cold Weather Flying. And for those characters who will be 'farming' herbs or ore in either Outland or Northrend, an elite flying mount is almost essential, as it helps you gather almost twice as fast. That's another 5000 you'll be looking at. Therefore, budgeting carefully during the 60-80 leveling process is essential to ensuring you have sufficient cash on hand for making those purchases. Saving your pennies early makes that bird appear that much sooner.
The downside is that War Mode will make you vulnerable to other players, which means you might be killed more often. Whether it’s worthwhile will depend on the zones you’re visiting and how active the other faction is on your server cluster. Heavily populated realms usually mean more players on both sides, and more conflict, but on quieter realms, you may rarely run across an enemy.

For your tank... I'm assuming you meant which race should you be, not which class, since you seem to want to be a warrior! Well, if you were Horde side I'd recommend Tauren for the health buff. But honestly, I *never* pick a race based on the racial features - only based on the flavor. If you are going Alliance side, I am quite partial to dwarf warriors myself but pick whatever seems most fun to you!


Warfronts are larger, 20-man instances that take inspiration from the Warcraft strategy games. Players are deployed on the Warfront to collect resources, destroy enemy troops, construct buildings, and eventually launch an assault to take over the enemy base. These battles take 20 to 40 minutes to complete and, unlike Island Expeditions, don’t offer a PvP mode.
Aegwynn-Alliance-USAegwynn-Horde-USAerie Peak-Alliance-USAerie Peak-Horde-USAgamaggan-Alliance-USAgamaggan-Horde-USAggramar-Alliance-USAggramar-Horde-USAkama-Alliance-USAkama-Horde-USAlexstrasza-Alliance-USAlexstrasza-Horde-USAlleria-Alliance-USAlleria-Horde-USAltar of Storms-Alliance-USAltar of Storms-Horde-USAlterac Mountains-Alliance-USAlterac Mountains-Horde-USAman'Thul-Alliance-USAman'Thul-Horde-USAndorhal-Alliance-USAndorhal-Horde-USAnetheron-Alliance-USAnetheron-Horde-USAntonidas-Alliance-USAntonidas-Horde-USAnub'arak-Alliance-USAnub'arak-Horde-USAnvilmar-Alliance-USAnvilmar-Horde-USArathor-Alliance-USArathor-Horde-USArchimonde-Alliance-USArchimonde-Horde-USArea 52-Alliance-USArea 52-Horde-USArgent Dawn-Alliance-USArgent Dawn-Horde-USArthas-Alliance-USArthas-Horde-USArygos-Alliance-USArygos-Horde-USAuchindoun-Alliance-USAuchindoun-Horde-USAzgalor-Alliance-USAzgalor-Horde-USAzjol-Nerub-Alliance-USAzjol-Nerub-Horde-USAzralon-Alliance-USAzralon-Horde-USAzshara-Alliance-USAzshara-Horde-USAzuremyst-Alliance-USAzuremyst-Horde-US
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
Many players who already have higher level characters create alts that they level to a certain point and then stop. Often, these twinks are level 18-19, 28-29, 38-39, etc. for the purpose of going to battlegrounds at the top of their tiers and kicking butt. Since these twinked characters are owned by higher level players with lots of cash, they usually outfit them with the best gear available at their level. Thus, items that require level 17-19, level 27-29, or any other items around this level, with good stats or dps, often sell for much higher prices than they normally would. This is especially true on an older server, and also especially true of blue (rare) items. In general, "good stats" include Cloth "of the Eagle" (for mages, warlocks), Leather "of the Monkey" (for hunters and rogues), and Mail "of the Bear" (for warriors/paladins)as well as weapons with these suffixes that can be used by the right class.

Although you usually don't want to buy items to sell from vendor, some items can be sold for much more than you pay for them from the vendor. There are a few reasons people will buy a vendor item for a higher cost at the AH. They vendor may be hard to get to, the recipe only sells in limited stock, or the buyer simply may not know where the item is from.
So how do we beginners and normal folk go about this business? We treat it as a side-hustle. A little bit of work in transmog can go a long way down the track, but the key point is that it will take time for you to see the fruits of your labour. Make sure you have gold from other activities that can bankroll you, while your transmog business is built up. This can be professions, carry runs, current content farming for materials, whatever it is. In these early stages, DO NOT waste time making transmog your main source of income, especially if you need gold now or soon. Transmog early on is best treated as gold over time.

Nov 5 Standard Scope for Selfie Camera? Hey guys I'm doing the quest where you make a selfie camera and got 2 of 3 materials but am lacking a standard scope. Anyone know an easy way to get one? I checked the AH and it's going for 950g in Area 52 which is insane lol, surely it's not that rare or something if a quest needs it. Thanks!Healingchad7 Nov 5
Isle of Quel'Danas: Special mention. At lvl 70 you can start doing the dailies here. Despite not being able to fly, the quest density is VERY high. I recommend hitting this every reset if you spend more than 24 hours REAL time(not /played)in the 70-80 level range. In fact, if you're doing a monk and only logging in once each day anyway, IQD WILL be your best exp/h for this level range.
The World of Warcraft playerbase is cut in half, but not in the usual “Horde versus Alliance” fashion. Instead, Horde players themselves seem at odds with what their faction actually stands for. Cobo and Lo suggest that this mismatch may be hard, if not impossible, to fix. Someone is always going to be disappointed, and with Cobo’s talk of honor being at the center of the Horde, Sylvanas-stans will probably have a disappointing time with the expansion.
AWESOME spot.. if you are a druid, here's why.  This spot takes place on an island in the very north part of Stormheim, which is surrounded by water.  In this water are 2 groups of crabs that roam in packs of 12.  Each of these crabs can be skinned for scales and with the usual perks I mentioned in the earlier skinning spots.  (See spot 13).  The only catch is sometimes the crabs are very far apart and require some travelling to get to.  Druid travel forms not only have increased swim speed, but the wild charge ability allows you to swim 150% faster for 10 seconds, all the while replenishing your breath meter.  Pretty cool right?  I found that druids are AWESOME for farming this spot and can easily outclass other farmers here.  It's a druid spot that limits the competition – while ensuring you have the most uptime.  Very cool.  Gutting and level 3 stormscale skinning recommended.
2 Chief Financial Officers Left Activision Blizzard in 2019 Activision Blizzard is down two senior executives so far in 2019. The game company has first put the Activision CFO Spencer Neumann on paid leave for cause unrelated to the company's financial performance, and he later joined Netflix. Today, we learned that Blizzard's CFO Amrita Ahuja left the company for Square. Blizzard Blizzard Jan 04, 2019 at 15:17 by Stan 24 comments
Using the Looking for Group interface, or joining a good guild, and doing instances that are around your level. You'll learn valuable grouping skills, and the level of loot in an instance is typically much better than what you could find on your own. If possible, concentrate on instances with humanoid mobs, since selling the cloth that they drop is a good way to make money.

Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
The downside is that War Mode will make you vulnerable to other players, which means you might be killed more often. Whether it’s worthwhile will depend on the zones you’re visiting and how active the other faction is on your server cluster. Heavily populated realms usually mean more players on both sides, and more conflict, but on quieter realms, you may rarely run across an enemy.
REALMS Aerie Peak Aman'Thul Area 52 Arthas Baelgun Barthilas Blackrock Bleeding Hollow Burning Legion Cenarius Dalaran Darkspear Earthen Ring Emerald Dream Frostmourne Garona Garrosh Hyjal Illidan Kel'Thuzad Kil'jaeden Korgath Lightbringer Mal'Ganis Moon Guard Proudmoore Ravenholdt Sargeras Saurfang Shattered Hand Stormrage Stormreaver Thrall Tichondrius Turalyon Wyrmrest Accord Zul'jin Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar Agamaggan, Archimonde, Jaedenar, and The Underbog Aggramar and Fizzcrank Akama, Dragonmaw, and Mug'thol Alleria and Khadgar Alexstrasza and Terokkar Altar of Storms, Anetheron, Magtheridon, and Ysondre Alterac Mountains, Balnazzar, Gorgonnash, The Forgotten Coast, and Warsong Andorhal, Scilla, Ursin, and Zuluhed Antonidas and Uldum Anub’arak, Chromaggus, Crushridge, Garithos, Nathrezim, and Smolderthorn Anvilmar and Undermine Arathor and Drenden Argent Dawn and The Scryers Arygos and Llane Auchindoun, Cho'gall, and Laughing Skull Azgalor, Azshara, Destromath, and Thunderlord Azjol-Nerub and Khaz Modan Azuremyst and Staghelm Baelgun and Doomhammer Black Dragonflight, Gul'dan, and Skullcrusher Blackhand and Galakrond Blackwater Raiders and Shadow Council Blackwing Lair, Dethecus, Detheroc, Haomarush, Lethon, and Shadowmoon Bladefist and Kul Tiras Blade's Edge and Thunderhorn Blood Furnace, Mannoroth, and Nazjatar Bloodhoof and Duskwood Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul Borean Tundra and Shadowsong Bronzebeard and Shandris Burning Blade, Lightning's Blade, and Onyxia Caelestrasz and Nagrand Cairne and Perenolde Cenarion Circle and Sisters of Elune Coilfang, Dark Iron, Dalvengyr, and Demon Soul Dawnbringer and Madoran Darrowmere and Windrunner Dath'Remar and Khaz'goroth Deathwing, Executus, Kalecgos, and Shattered Halls Dentarg and Whisperwind Detheroc and Shadowmoon Draenor and Echo Isles Dragonblight and Fenris Draka and Suramar Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale Drak'thul and Skywall Dreadmaul and Thaurissan Durotan and Ysera Eitrigg and Shu'halo Eldre’Thalas and Korialstrasz Elune and Gilneas Eonar and Velen Eredar, Gorefiend, Spinebreaker, and Wildhammer Exodar and Medivh Farstriders, Silver Hand, and Thorium Brotherhood Feathermoon and Scarlet Crusade Frostmane, Ner'zhul, and Tortheldrin Frostwolf and Vashj Ghostlands and Kael'thas Gnomeregan and Moonrunner Greymane and Tanaris Grizzly Hills and Lothar Gundrak and Jubei'Thos Hellscream and Zangarmarsh Hydraxis and Terenas Icecrown and Malygos Kargath and Norgannon Kilrogg and Winterhoof Kirin Tor, Sentinels, and Steamwheedle Cartel Lightninghoof, Maelstrom, and The Venture Co Malfurion and Trollbane Misha and Rexxar Mok'Nathal and Silvermoon Muradin and Nordrassil Nazgrel, Nesingwary, and Vek'nilash Quel'dorei and Sen'jin Ravencrest and Uldaman Ravenholdt and Twisting Nether Runetotem and Uther
As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar’s high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.
Most of the time you spend leveling will involve questing and slaying monsters, but there’s also a lot of travel. Travel earns you little experience (you do gain a bit for discovering new areas), so it’s wise to keep travel to a minimum. The new level scaling system, which scales zones to your level within a preset range, helps with that. You can choose what zones you want to experience and stick with them until you finish their quests.
Get your item level as high as possible. Having the best gear is always going to help you when clearing content, so upgrading your individual pieces of armor will be important in the first few days after the expansion’s release. If you’re looking to get ready for Uldir, then you’ll want to be around item level 350 by the time that raid is released on Sept. 4.

Each pet has 3 abilities it can use during a battle, but a total of 6 to choose from. They will also have a total of 3 active spell slots that show which abilities can be used during a Pet Battle. The first spell slot will already be unlocked, but the second and third will only become available once the companion has reached a certain level. Other spells will also unlock after reaching higher levels.


Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most 'high-end' guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans. Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group. Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits. If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider.


-New dungeons- About 3/4 are fairly decent, not too long not too short, but none of them are compelling, none make me say to my friends and guildies, "Hey, let's do this instance, I love the theme and encounters." They're dull but tolerable. The other 1/4 of the dungeons just aren't fun and you will groan when you get a mythic Keystone for the Underrot, the snake temple, or Waycrest Manor. Waycrest Manor is actually one of the better dungeons, however, with the new Infested affix, Waycrest Manor suffers from many game-breaking bugs that end in the entire instance being pulled due to doors not properly working as intended.

Once you get to about 200g, the theoretical limit of your profit virtually disappears. You now have enough money to start mass buying and reselling those players' goods who undercut everything by an extreme amount. Enchant mats are still a very good focus during this period, especially essences and crystals. You can now afford to buy several maelstrom and abyss crystals and wait until prices fluctuate to resell for a profit. A major strategy you can begin to employ is the multi-character trading and auctioning. If you come across 5 abyss crystals, get onto one character during peak hours and advertise a price 25-50% higher than average. When no one responds to this, quickly switch to another toon and offer the same 5 crystals for 10% lower than before. This will help to raise the median price because other sellers see what they may be able to get for their good. While they are cancelling and reposting, take this time to undercut their new prices, which is now more than you ever could have gotten before when prices were low. If you master this with BoE epics or more rare items, then you can make differences of thousands of gold.
I like to spend as little time as possible on transmog. 1-3 hours of farming a week is about all I can stomach, and I can stomach even less of it on the auction house. When you've got a thousand items listed, cancel scans get ridiculous. As transmog is best taken as a method of making passive gold over time, with little pockets of effort thrown in, do not waste your time undercutting constantly. Instead, adopt an approach that allows you to just post once or twice a day.
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