Even though the guide was developed with a hunter, the guide can be followed by any class. Except you have to do your class's quests which aren't a whole lot. I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well. There will be a toggle that allows you to show which class's steps you want to see in the guide. But this is coming later.
An alt (low level or no) in a capital city is an effective way to not only cheaply increase your available bank space, but to be a simple savings and auctioneer account. This character can serve as your bank, an auctioneer, bag-space creator and a time saver. Get one. (There may or may not be Item Recovery issues with characters below level 10, in cases where one's account is hacked.)
These meats are usually really cheap, so I recommend to switch to these dishes at 50, but if they are expensive on your realm, then it's better to make more [Rank 2 - Kul Tiramisu] up to around 75. As a general rule, if 1 Aromatic Fish Oil cost around the same as these meats, then you should make Kul Tiramisu because even if you have to craft 2-3 for a skill point, you would still only need 4-6 Fish Oil, instead of the 10 meats.
Crusader's Direhorn (Zandalari Troll Paladin Mount) Paladins have been confirmed as a playable race for Zandalari Trolls in Patch 8.1.5 and while the lore surrounding the class is not certain yet, it has something to do with Kimbul, not Rezan. Anyway, the class mount is Crusader's Direhorn, a gold-plated dinosaur. World of Warcraft WoW Yesterday at 13:06 by Stan 11 comments
Unlock all of the traits in your Azerite Armor. Each piece of Azerite Armor — which can be head pieces, chest pieces and shoulders — has three traits that you can unlocked with Azerite Power, or AP. AP is something that most types of endgame activities will give you in Battle for Azeroth, but some are more effective than others. In the first few weeks, you’ll want enough AP to unlock all of the traits on all of your armor, however much that may be.
Get exalted reputation with every faction you can. This relates to the previous two pretty directly. Gaining reputation with most of the factions of Kul Tiras and Zandalar will allow them to sell you high-level gear, while gaining reputation with the Champions of Azeroth faction will grant you levels for your Heart of Azeroth, the neck piece where all of your AP is stored.
XP Potions: The Elixir of Rapid Mind and Elixir of Ancient Knowledge no longer drop. They can be bought on the AH still but are way to expensive for it to be worth it. The Excess Potion of Accelerated learning is available from your garrison quartermaster but only works for level 91 to 99. As of Patch 8.1 you can also buy the 10% XP Potion Draught of Ten Lands.
On my server there's a big shortage of Primal Air. I've tried farming it in the past using supposedly the best spot(s), but it was honestly horrible. After looking at the Wowhead for Primal Air I noticed there's actually a transmute recipe for Primal Water to Air. I will say as a warning that it apparently does have a 1 day CD like a lot of transmutes, so for some people it might not be worth the time. But at least on my server, there's not 1 Primal Air on the AH and I know that it's a constant shortage, so at the moment I could make a lot of profit just doing my daily CD for this after getting the recipe. To get the recipe you do have to be revered with the Cenarion Expedition from TBC, and there's guides on Wowhead for grinding out that rep as well. I'd recommend checking the stock of Primal Air on The Undermine Journal for your server, and if it's relatively low and you have at least 1 alchemist, go for it. It could be a decent way of making a little more passive gold, just transmuting one Primal to another. I'm probably actually gonna start rolling another alchemist at some point, and this discovery has definitely prodded me in that direction as doing this transmute won't interfere with other TBC transmutes, because there aren't default TBC transmutes as far as I'm aware.
As an example, I will take my server values to calculate how many procs you need to make up the price of one Magnetic Mining Pick (40 SS ore, 10 Platinum ore, 15 Expulsoms). Assuming 25g per SS ore, 20g Platinum Ore, and 55x the price of Tidespray linen to craft 1 expulsom in average (got the value from a previous post in this subreddit); 1 Pick is worth 5325g (not counting the elemental flux).
Elemental items (Primals, Eternals, etc.) can be a good source of money, because they are always in demand on the AH. See which mobs you will most benefit from farming, then set out for a few hours. In the process you will also most likely collect significant vendor trash, and may get other profitable item drops as well. Note, however, that older elemental drops usually lose profitability compared to newer ones, i.e. Primal Water sold well to level 70 players in BC, but sells far less well to level 80 players in WotLK, because level 80 gear requires Eternal this'n'that.
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Taking Herbalism and Mining as your two professions can be a lucrative way to level with the very stable and high prices of herbs and ore thus far in BfA. While rested, each mining and herbalism node will award nearly 4,000 experience points which makes it so that four to five herbalism or mining nodes is equivalent to one quest. If you have the Sky Golem mount for herbalism, you can pick herbs without losing mount speed. There are also enchantments for gloves that will increase the speed at which you can process the herbalism and mining nodes. These can be made rather easily by an enchanter and should be relatively inexpensive on the auction house. These enchants will pay for themselves with the time saved while herbing and mining. Remember to continue completing mining and herbalism quests while leveling up to increase the yield of each node making your herbalism and mining leveling experience exponentially more lucrative.
Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
Each of those modes existed long before this latest expansion; raiding is a basic concept in MMOs, and Mythic+ was added in World of Warcraft’s last expansion. The problems with Battle for Azeroth’s endgame come from the systems it adds, which most often artificially gate progress where most of the fun can be found. If raids and Mythic+ are the carrot, we’re about to talk about the stick.
I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.
You should equip new quest rewards when their item level starts beating out your previous set of gear. If you are currently wearing Tier 21 gear, it is best to let the quest rewards significantly beat your existing item level before using them. With that said, you will unlock Azerite pieces early on, which are worth using over Tier gear in most circumstances.
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Once you have your finished product and have a price for it, keep in mind that using either your faction AH or the neutral AH also costs money: if the item does not sell, its deposit is taken by the AH; if it does sell, the deposit is returned, but a cut from the payment it taken by the AH as a commission. You must factor this into your selling price: your faction's AH will take 5% from your sale, while the neutral ones will take 15%. You can factor this into your cost to determine the minimum price at which you need to sell to at least break even:
The vanilla WoW Horde leveling guide you see on this site was originally made back in 2006 by Joana (AKA Mancow, or FuriousPaul). The guides have been tweaked many times over the years to make things "faster". The leveling guides were made because of all the messages I got from people asking me how I was able to level up so quickly on new realms. I was first to level 60 on 7 different realms (3 with Mancow and 4 with Joana), even winning Blizzard's "First to Level 50" contest they held back in 2006.
Different qualities aren't limited only to wild pets—many rare World drops and special non-wild companions have had their stats boosted. For example, the world-drop dragon whelps (Azure Whelpling, Crimson Whelpling, Dark Whelpling, and Emerald Whelpling) are of [rare] quality. Check your Pet Journal to see the color-coded rarity of your non-wild pets.
This farm is a cool rogue only spot that is more hit or miss rather than a direct gold farm. Generally we'll be picking pockets for the item Decaherdral Dice. It's a rare pickpocket drop that ranges anywhere between 28,000 and 35,000g. The good news is, this spot has soo many mobs that it's literally impossible to run out of mobs to pickpocket, and when you kill them (which you will eventually) they have fast respawn times. Within 20 minutes I was able to snag one of these cool toys in the video. They seem to be rare and have very high selling points.
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