Tiragarde Sound and Stormsong Valley are both fairly similar zones, but Stormsong is a little longer, meaning that you might not even have to finish it to hit 120. Tiragarde also comes with a bit of a warning. There are plenty of side quests to do in the zone after you finish the story quests. Don’t do them. It’s not worth the time or the experience you’ll get.
This guide covers many of the ins and outs of both making money, and spending it wisely. Many players have "secret" strategies for making money that they wouldn't want to put in a public info site, since it gives them their edge in the marketplace. If you can gain the trust of a successful WoW tycoon, you should ask them some of their techniques. However, this guide covers many of the more common strategies.

At Level 38, you unlock an additional pet ability. The ability you unlock depends on the spec of your pet. Ferocity pets gain Primal Rage, which is a Bloodlust/ Heroism effect that increases the Haste of you and all party members by 30% for 40 seconds. Tenacity pets gain Survival of the Fittest which reduces you and your pet's damage taken by 20% for 6 seconds on a 3-minute cooldown. Cunning pets gain Master's Call which removes all movement-impairing effects from your pet and a friendly target, and makes them immune to movement-impairing effects for 4 seconds. The friendly target can be you. It has a 45-second cooldown.
 Void elf - "Many have sought to harness the corruptive magic of the Void. Most who tried have fallen into madness. Determined to use this power for the good of Azeroth, Alleria Windrunner is the first mortal to succeed at defying the shadow's whispers. Coming to the aid of a group of her kin who nearly gave in to the darkness, Alleria has vowed to train these Void Elves to control the shadows within them and pledge their newfound powers to the Alliance."
Since nowadays the maximum character level is beyond level 90, farming on the mobs in Isle of Giants (Pandaria) is a lot easier. As the titles suggests, the spot and farming method that we’re going to cover here is the one on the Zandalari ship, docked to the SE of this island. We’ve actually mentioned it before in the Dinosaur Bone farm method in our ... Read More »
Considering that flying in Legion hasn’t been implemented yet, Mining or Herb Gathering is rather difficult. Pretty much wherever you go, you will have to battle at least 1-2 mobs in order to get a mineral or herb. The mining route in Azsuna that we’re describing here, although it may not be the best in the game, it’s definitely not a bad one. And one ... Read More »
Dec 28, 2016 Better Living through Technology!(new2macros) *note: this guide is for people who haven't used macros or advanced keybinds and want to try. Macros are basically 'super buttons' that you can create in order to use multiple abilities and spells from the same button. This means even if you have 15 different abilities, you can key them all to 3-5 buttons. With macros you can do things like: 1) have all your buff spells on one button 2) 'hide' abilities that you don't use very often so they only show when you need them 3) 'group' similar abilities so that, for example, all your commonly used melee skills are on one button 4) maximize your rotation so that you're always one step ahead of the GCD Macros are great, but there are a few limitations: 1) complicated! -learning macros takes a good chunk of time. It's only something I've been able to do since my work gives me some 'free time' to cruise the UI/macro forum. 2) software limited -While very powerful, there is potential to abuse macros so that, for example, you could hit one button and your character would kill every mob in range (eventually). This potential for abuse has cause blizzard to put some powerful limitations on macros. More about this later. 3) the One Button rule -each macro button can use only one ability each time you press the button. You can code this so that it will use a different ability each and every time you press it (and on a different target!), but you can't press the button once and, for example, have it cast all 5 self buffs on you. I don't even know where to start?! To get started with macros, it's very simple. Just log on WoW and type /m. This brings up your macro box, where you just have to hit 'new' and the game will prompt for a name and an icon. I recommend that you leave the icon as a question mark. (?) The question mark means the game will automatically pick up the picture of the ability that the macro will use. My First Macro For your first macro lets just replace a normal ability you use on your bar in combat. I'm going to use paladin abilities here, but you can replace them with whatever ability you like. So to make my first macro, I went to the /m menu in game, picked a new macro, and gave it the question mark icon. Then I click on the icon, click on the empty box, and type: /cast This is the basic core of every macro. It's basically like the verb in a sentence. You can use different 'verbs' (called slash commands) but this is probably the most popular. Since I want this macro to cast Hammer of the Righteous, I simple type that in after the /cast. /cast Hammer of the Righteous And pow! I'm done! If you drag this onto your bar and hit it a million times, you basically have the paladin protection spec in a nutshell (lol). However this doesn't really give you any extra functionality over a normal keybind. The next thing I'm going to do is make the macro heal a friendly if I have a friendly targeted, or if it's an enemy it will use SotR (shield of the righteous). To do this you add a conditional. This says 'only cast this spell if 'X' is true.' It looks like this (with a breakdown of the macro underneath): /cast [help] Word of Glory; [harm] Shield of the Righteous \__/ \____/\__________/\/ \____/\__________________/ verb-conditional---|---separator|----------------| -------------------ability---------conditional----Ability What this macro will do is check the status of your current target. A 'friendly'(help) value will cause my paladin to heal the target. An 'enemy'(harm) value will trigger the attack ability. If you can grasp macros thus far, you've already learned enough to make macros useful for you. Putting this on your bar will basically cut the number of keybinds you need by 1. Modifier macro commands Another handy feature you can use with macros is called a Modifier. This may sound familiar but it's possible to set a macro so that it will use a different ability or spell if you hold down control, alt, or shift. Here's a basic example: /cast [mod:alt] Seal of Truth;[mod:ctrl] Blessing of Kings;[mod:shift] Righteous Fury; Seal of Insight If you had this macro bound to 1, and you press 1, it would cast Seal of truth (and the seal picture would be on the keybind). Pressin ctrl would change the icon to blessing of kings and would cast blessing of kings if you pressed ctrl-1, etc....Raygecow149 Dec 28, 2016
Similar items to peacebloom that are profitable on most servers for people getting started include: Hypnotic dust, Celestial Essences, Relics of Ulduar (and other rep items), and heavenly shards. The same can be said with the earlier wrath enchanting mats, they are still valuable for casual players or those without a lot of disposable income! This list is not the end all be all of making quick money! Check your scan results daily and add to this list and you will be on your way to hitting the gold cap much faster than those who quest or farm!
On my server there's a big shortage of Primal Air. I've tried farming it in the past using supposedly the best spot(s), but it was honestly horrible. After looking at the Wowhead for Primal Air I noticed there's actually a transmute recipe for Primal Water to Air. I will say as a warning that it apparently does have a 1 day CD like a lot of transmutes, so for some people it might not be worth the time. But at least on my server, there's not 1 Primal Air on the AH and I know that it's a constant shortage, so at the moment I could make a lot of profit just doing my daily CD for this after getting the recipe. To get the recipe you do have to be revered with the Cenarion Expedition from TBC, and there's guides on Wowhead for grinding out that rep as well. I'd recommend checking the stock of Primal Air on The Undermine Journal for your server, and if it's relatively low and you have at least 1 alchemist, go for it. It could be a decent way of making a little more passive gold, just transmuting one Primal to another. I'm probably actually gonna start rolling another alchemist at some point, and this discovery has definitely prodded me in that direction as doing this transmute won't interfere with other TBC transmutes, because there aren't default TBC transmutes as far as I'm aware.

Special note: At 110 it's almost certainly worthwhile to go and immediately get your Heart of Azeroth and first piece of Azerite gear from the BfA opening quest. It doesn't take long and provides pretty high power levels. I'd then return to Legion quests until 111 or even 112, since the power of these items will increase your kill speed significantly over the scaled enemies of BfA content.
If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level up quickly. These are our Legendary recommendations for leveling as a Survival Hunter in Battle for Azeroth:
Aegwynn-Alliance-USAegwynn-Horde-USAerie Peak-Alliance-USAerie Peak-Horde-USAgamaggan-Alliance-USAgamaggan-Horde-USAggramar-Alliance-USAggramar-Horde-USAkama-Alliance-USAkama-Horde-USAlexstrasza-Alliance-USAlexstrasza-Horde-USAlleria-Alliance-USAlleria-Horde-USAltar of Storms-Alliance-USAltar of Storms-Horde-USAlterac Mountains-Alliance-USAlterac Mountains-Horde-USAman'Thul-Alliance-USAman'Thul-Horde-USAndorhal-Alliance-USAndorhal-Horde-USAnetheron-Alliance-USAnetheron-Horde-USAntonidas-Alliance-USAntonidas-Horde-USAnub'arak-Alliance-USAnub'arak-Horde-USAnvilmar-Alliance-USAnvilmar-Horde-USArathor-Alliance-USArathor-Horde-USArchimonde-Alliance-USArchimonde-Horde-USArea 52-Alliance-USArea 52-Horde-USArgent Dawn-Alliance-USArgent Dawn-Horde-USArthas-Alliance-USArthas-Horde-USArygos-Alliance-USArygos-Horde-USAuchindoun-Alliance-USAuchindoun-Horde-USAzgalor-Alliance-USAzgalor-Horde-USAzjol-Nerub-Alliance-USAzjol-Nerub-Horde-USAzralon-Alliance-USAzralon-Horde-USAzshara-Alliance-USAzshara-Horde-USAzuremyst-Alliance-USAzuremyst-Horde-US
Heirlooms. At the bare minimum you make sure all the armor pieces upgraded to 110, since this is the lion's share of your experience increase. Neck and Ring upgrades are secondary, but still important due to being able to enchant them. Trinkets can't be enchanted, but you'll want them at max as well, if only to save time by not having to worry about replacing them as you level.
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A little bit about myself for credibility: I am a 21 year old college student and have been playing WoW since it was first released. I have three characters at the gold cap and want to share my methods with you in a way that I hope has been more clear and concise than the other guides out there. Thanks again and check back soon for my role-playing guide for WoW as well as other guides for MMOs and RPGs in general.

Raw gold farms revolve around farming areas where the mobs drop a lot of gold and you also get items you can sell to vendors. The primary goal is to just generate pure gold. The most popular raw gold farm is to run all the Cataclysm raids at 25 heroic. This will net about 1.5-2.5k gold per raid, and a chance at some rare mounts. Raw gold farms are great if you don’t like interacting with the AH, dislike variance or you are in the process of building up your capital.


The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion Legion.[1] Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, being available soon after the game's release. Following the beginning of preorders and the release of four allied races in January 2018, the number of character slots per server was raised from 12 to 16; with the launch of the expansion in August, it was raised to 18, to make room for the two additional races unlocked with initial content. The number of available bag slots in the player's backpack, which has been fixed at 16 slots since the game's release in 2004, will also receive an increase if an authenticator is attached to an account.
Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Leveling from 1-60: Questing and Dungeons Recommended leveling paths for new players between 1 and 60 in World of Warcraft. Includes tips for questing zones and leveling dungeons. Heirloom Collections Guide A guide to the Heirloom Collections Tab. A complete list of all heirlooms, how much they cost, which vendors sell them, what currency you need, and more!
Weak Auras is the most important AddOn for players seeking to master their class and take their gameplay to new heights. If you aspire to do any Mythic raiding, this is the most powerful tool in your kit. Weak Auras allows you to display helpful visuals cues anywhere on your screen, which enable you to play better. Most players use it to track their trinket procs, highlight on screen displays of their most important cooldowns, or track the timers of boss mechanics. It is highly customisable and makes keeping track of your procs and cooldowns effortless. The drawback of Weak Auras is that is has a bit of a learning curve and is not the most user friendly. Weak Auras allows you to import other players data directly into their UI, however, and most players choose to simply import other people's Weak Auras rather than make their own. Weak Auras can be used to create just about anything you can imagine, as it is a LUA scripting tool (essentially an AddOn that creates other AddOns, in-game). This is by far the most essential AddOn for players looking to step into Mythic raiding.
World of Warcraft offers a lot of ways to make money (gold). There is no one "right" way to make money, although there are some definite wrong ways! Some people like to play the Auction House, some people do their daily quests, some people tend to farm, etc. Many characters do a combination of all three of these along with other activities. Below is a compendium of money-making methods.
For the purposes of testing this strategy, I started on a new server (High Pop), and the results have been very reasonable after only 3 weeks. I spent 3 hours farming ZF, 3 hours farming RFK, and then 1.5 hours average in WC the following 2 weeks. I currently have about 250 items up for sale, and have made an average of 20k per day over 21 days. Thats 420K gold over 3 weeks, for about 9 hours of work.

Still, it’s terrible to see the new expansion fail so spectacularly at iterating on Legion’s success. It’s hard to believe the two expansions came from the same company. Legion made you feel powerful and unique. Battle for Azeroth grinds at you by taking away as much as it gives. Sure, you can have a shiny toy. Sometimes. If you don’t get too carried away.
Heirlooms are special pieces of armor that level up with your character, so they have stats that are always respectable for your character’s level (up to level 110). Heirlooms that fit the head, shoulder, chest, legs, and back armor slot offer an experience bonus. The total bonus is 45 percent if you have them all. It’s also possible to acquire a ring that adds another 5 percent, but you must win a fishing contest acquire it, and that can take some time.

 ":"  -  Any time a step ends in a ":" instead of a "." means that the next step is part of the current step you are on.  This generally means the next step should be done while working on the current step.  This means every "start working on" or "continue working on" will end in a ":".  But this is used with other occasions as well, so keep this in mind.
“In searching for inspiration for how that might unfold, classic RTS roots felt like the perfect place to turn,” said Hazzikostas. He later explained that your first job will be to get your team's base fully-functional which will require you to gather resources such as "lumber or gold" to upgrade town halls. You'll also need to clear supply lines of foes in order to allow "peons to do their thing."
Plus, I am a pet collector, and there are plenty of pets to collect in the new dungeon. Completing the dungeon’s challenge mode grants players a Mini Spider Tank battle pet. Continue playing on a weekly basis to earn currency towards items like the Unopened Gnomeregan Supply Box, Mechanical Cockroach, Schematic: Mechantula, Leper Rat Tail, and Rechargeable Alarm-O-Dog Battery.

101+ At this point you'll start taking a penalty on quest/bonus objective experience for every level past 100. Treasures, however, remain worth their full value all the way through level 105, at which point they'll be worth something like 15% less, and then another 15% more when you ding 106. I recommend that you stop questing/gathering entirely, and collect all the treasures you can stomach, only avoiding any annoying to reach ones inside caves or behind elites/rares(where scaling does bizarro things).
As late as possible. Early on, you’ll want to follow the missions in Battle for Azeroth right up until you get the option to send a follower on a two-hour long quest. As soon as you get there, stop doing the War Campaign missions. You can come back to them once you have reached something like 119 and a half and finish leveling with those if you want. If you don’t use these missions to cap off your leveling journey, then they’re the first thing you’ll want to do once you reach max level.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
Majority of world quests provide pretty bad rewards. Running for a wq that rewards 130 gold is a waste. Resources are not that necessary apart of some rare profit missions or buying the seal for them. Azerite for non-raiders or nonmythics is pretty much useless to farm since every patch will lower their requirement, and aside from few occasions it brings not much of a value. Not to mention that island expeditions are probably easier/faster with rng chance for tmog or pets. So the only main reason to farm them is the reputation. The most important is getting to exalted for recipes but for that there is no cache. The rest is pretty much not needed.
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