Crusader's Direhorn (Zandalari Troll Paladin Mount) Paladins have been confirmed as a playable race for Zandalari Trolls in Patch 8.1.5 and while the lore surrounding the class is not certain yet, it has something to do with Kimbul, not Rezan. Anyway, the class mount is Crusader's Direhorn, a gold-plated dinosaur. World of Warcraft WoW Yesterday at 13:06 by Stan 11 comments

Similar problems have risen in the leveling system, which automatically scales to the player’s level and equipment. For the most part, you’ll vaporize enemies more quickly as you gain power, but there are some weird dips. Many players complained they felt less powerful at level 119 than at level 110, a problem I experienced myself. And world PvP remains a strange and whacky world where level and class balance issues make wins and losses feel destined instead of earned.
2 Chief Financial Officers Left Activision Blizzard in 2019 Activision Blizzard is down two senior executives so far in 2019. The game company has first put the Activision CFO Spencer Neumann on paid leave for cause unrelated to the company's financial performance, and he later joined Netflix. Today, we learned that Blizzard's CFO Amrita Ahuja left the company for Square. Blizzard Blizzard Jan 04, 2019 at 15:17 by Stan 24 comments
Once you download the addons from the website to the downloads folder, you can right-click on the compressed (zipped) addon folders, and select "extract all". After that, you go to Windows folder, click Program Files (x86), and scroll down until you see World of Warcraft. Then click on Interface, and then select "Addons". After that, select "extract all" to transfer unzipped addon files to that "addons" folder.

Came back to this game a few days ago after quitting during 7.0. Decided to go do some transmog farming as I have no gold, only to find that trash mob loot has been severely reduced. Im talking a full uldaman run with literally only 2 greens from the end chest (which is guaranteed to have greens.) What the fuck is going on here? Also why are bosses dropping the same item so often? Also tried RFK and DM to find the same low drop rates. Any insight is appreciated.
Although this may not be the most viable gold farming method because it’s based on luck, it can still be profitable and worth to try, in order to diversify the stuff you sell in AH. That’s because the item that you’re going to look for is quite rare and sells for 10-12,000 gold. Requirements: Rogue character; Minimum level 75; Cold Weather Flying skill; Flying Mount. ... Read More »
Nov 9 Trial and veteran account restrictions Okay so this is something that Definitely needs to be brought to the attention of the entirety of the player base. The Restrictions for anyone who is on a trial account are as follows. - Characters that are created cannot be leveled beyond 20. (Keep in mind the max level today is 120.) - The maximum amount of gold your characters can carry is 10 gold. - The maximum amount of skill you can obtain in any profession is 100. - The only people who can see you /says and /emotes are any players who are not 10 levels above your own level. (This means the maximum level players can be before the can no longer see your emotes or /says is 31.) - The only players a trial account user can whisper, is anyone who happens to have that specific character on their friends list. - Players of a Trial account are not allowed to make use of Auction houses, Mailboxes, or any form of trading between players. - Trial account players cannot join or create any guilds. - Trial account players are unable to access Trade, Local defense, or General chats in any zone. - Trial account players are unable to invite people into parties. - No pet battling. ... For Veteran Account players, the only difference is that a Veteran account can join a guild that one of their other characters is already in. The reason this is being posted is simple. It has been very rare for me to be able to find anyone who understands the idea of a level 4 not having says or Emote during RP because of them being a Trial or Veteran account. Players who do not understand this, end up getting offended with the Trial or Veteran account owner even though they have no control over these restriction. This needs to stop. It's hard enough already as a player who is using a restricted account without players who are not attempting to understand the situation, getting hostile towards these players and completely ruining the game for our newer and Veteran players. Before a GM tries to shoot this down if they have a reason to... Keep this in mind. It's true that these users who use Trial or Veteran accounts are not paying anything, but they are still players and should be respected just as much as the players who do pay. I'm not saying remove the limitations... make people aware of the restrictions. There are players who don't know about them simply because they never had to put up with it. This makes them ignorant towards those players who do use those trial and veteran accounts and will not think twice about putting them down for something they have no control over. You can tell them to report those player all you like, but at the end of the day..... There are a lot of players who don't know about them. MAKE PEOPLE AWARE OF THE RESTRICTIONS. I'm doing so myself, starting with this thread.Eindrache4 Nov 9

Instead, go to Timeless Isle and take the portal to Gorgrond. From there, fly to your respective faction starting zone(Frostfire Ridge or SMV), go to your garrison, and do the quests to unlock your garrison(A short quest chain beginning down near the water where you'd otherwise start after the Dark Portal scenario). For now DO NOT collect any more treasures than absolutely needed to buy 2 experience potions! Treasures continue to be worth superior exp/h all the way to level 104!!! You don't want to begin collecting them until lvl 100 or later.


Elemental items (Primals, Eternals, etc.) can be a good source of money, because they are always in demand on the AH. See which mobs you will most benefit from farming, then set out for a few hours. In the process you will also most likely collect significant vendor trash, and may get other profitable item drops as well. Note, however, that older elemental drops usually lose profitability compared to newer ones, i.e. Primal Water sold well to level 70 players in BC, but sells far less well to level 80 players in WotLK, because level 80 gear requires Eternal this'n'that.
 Lightforged draenei - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."
For the purposes of testing this strategy, I started on a new server (High Pop), and the results have been very reasonable after only 3 weeks. I spent 3 hours farming ZF, 3 hours farming RFK, and then 1.5 hours average in WC the following 2 weeks. I currently have about 250 items up for sale, and have made an average of 20k per day over 21 days. Thats 420K gold over 3 weeks, for about 9 hours of work.
Perhaps the most exciting addition this expansion brings to the table is the inclusion of a new islands system that adds an almost rogue-like element to the game. Basically, players will be able to build parties of three and explore these island areas. The catch here is that these areas change slightly every time that you visit them. You'll also be able to access new areas called Waterfronts that support 20 player fights over locations that are reportedly of strategic importance to both the Horde and the Alliance. 
The entire Jade Forst is our farming spot for this one.  Literally, the entire Jade Forest.  The Jade Forest is crawling with porqupines and if you have a mage character, each one of them has chance to drop the polymorph porqupine tome.  Which is excellent, because these tomes have a selling point of 13,000g across the board. They are really easy to get, and noone really pays attention to these spots.  Try it if you like, I was able to get 2 on video, and have already sold one of them.  
Leveling used to be a treat in WoW. New, unique abilities drove you forward and made getting past the horrible grind worth it to some extent. Now it just feels like everything is set to grind. More than it used to be. Once it was tolerable, rewarding even, but now you grind to unlock an allied race through reputations barely connected to most of these races, only to have to level up that character to get their unique armor set (compelling you to not just boost your character and instead suffer through the slog of ANOTHER group of alts), then you get back to current content and grind some more with a random chance to drop the item you need to get your ilvl up to finally enjoy the single warfront available (as I write this).
 Kul Tiran human (8.1.5) - "Kul Tiras was founded by fearless explorers who sailed uncharted waters in search of adventure. As a key member of the Alliance of Lordaeron, the Kul Tiran navy dominated the seas of Azeroth with its legendary fleet. But after years of turmoil and hardship, the kingdom grew isolated and vulnerable to dark influences. Thanks to the help of brave heroes, House Proudmoore has been restored and Kul Tiras is poised to fight alongside the valiant Alliance once more."
“In searching for inspiration for how that might unfold, classic RTS roots felt like the perfect place to turn,” said Hazzikostas. He later explained that your first job will be to get your team's base fully-functional which will require you to gather resources such as "lumber or gold" to upgrade town halls. You'll also need to clear supply lines of foes in order to allow "peons to do their thing."
To give you some perspective I leveled both a LF Ret Paladin and BE Rogue (so one started from level 20 and the other from level 1). I focused on getting the achievements I was missing for the Loremaster, so not the most efficient route by any means. I was using full enchanted heirlooms (minus the ring) and the WoW-Pro addon though, as well as having War Mode turned on all the way.
Heirlooms. At the bare minimum you make sure all the armor pieces upgraded to 110, since this is the lion's share of your experience increase. Neck and Ring upgrades are secondary, but still important due to being able to enchant them. Trinkets can't be enchanted, but you'll want them at max as well, if only to save time by not having to worry about replacing them as you level.
Sep 1 Blindsight's How to Choose a Server Guide [Originally posted by Blindsight-Spirestone on the old Warcraft forums--it's my understanding he no longer posts, but this is a valuable and informative guide] Since it's a frequently asked question on these boards, I've thrown together a quick guide for how to pick a server. Server Datacentre Location - New York, Chicago, Phoenix, Los Angeles First and foremost: Limit your search to servers that are as close to you (physically) as possible. Closer servers will have better latency, and thus deliver a better play experience. WoWWiki has a great list by datacentre: http://www.wowwiki.com/US_realm_list_by_datacenter Realm Type - PvP, PvE, RP, RP-PvP Now that you know which servers to look at, the next most important question is if you want to play on a PvE, PvP, RP, or RP-PvP server. RP vs. non-RP servers should be a simple choice: when interacting with other players, do you want to act "in character" replying to other players like they're living inside the world of Azeroth, or would you rather just play WoW like any other video game treating everyone else like a player at a keyboard? If you want to play on an RP server with active RPers: "Wyrmrest Accord and Moon Guard are very popular, but Moon Guard is very over populated." -Nok PvE vs. PvP is a bit of a tougher decision. On a PvP server, once you get to about lvl 20, in just about every questing zone you go to you can be attacked at any time by any player of the opposite faction (Horde vs. Alliance). If you like the idea of jumping other players while they're running around killing mobs/questing, this may be for you. If you don't like the idea of a max lvl player killing you in 1 shot when they ride by, then you may want to stick to PvE servers. Some people feel that PvP servers have a slightly more mature community since most children and/or immature players can't stand being killed randomly. Other people feel that PvP servers have a less mature community since it's full of teenagers who like to grief other players while they're just trying to quest. YMMV. Realm population - New, Low, Medium, High, Full The next major consideration for choosing a realm is the realms' population, both the total number of players and the Alliance / Horde ratio. This is a bit more complicated, and there are different ways of looking at the data. First, WarcraftRealms.com has a tool for taking a "census" of various realms, but it relies on data uploads from players on the server. Its data is only as accurate as the data it receives from player uploads, but it gives a pretty good baseline idea: http://www.warcraftrealms.com/realmstats.php?sort=Total Another useful way to look at population data is in terms of server age. Older servers tend to have higher populations. WoWWiki has a list of all US realms' creation dates: http://www.wowwiki.com/Timeline_of_the_creation_of_US_realms So that's great, but what does it mean? How does population affect the game? Here are a few points to consider: Empty servers: By far the easiest way of ruining the MMO experience is to have nobody to play with. Avoid servers with very low population. Queues: Very high population realms often have queue times. This could mean waiting for half an hour every time you want to play during prime time. During prime time (weekday evenings and weekends), check the realm status page to see if the server is listed as full: http://www.worldofwarcraft.com/realmstatus/ Economy: Higher population realms have more robust economies. This means the auction house will have many more items listed and will be much more competitive. 10/25 Man Raid PuGs: Higher population => more things happening => more groups going all the time. Pick up Groups will form more frequently and will fill faster, meaning you can play more and sit in town waiting for groups less. This also, however, means (on some servers) that PuGs can be more picky in who they take along since anyone can be replaced quickly. A/H ratio: Depending on how you like to play, you may want an even ratio so that everything that involves opposite faction interaction (like world PvP) are more fair, or you may want to be on the advantage side of an imbalanced ratio so that your side is usually winning. The only disadvantage with being on the plus side of a wildly imbalanced population is that soon, world PvP zones (i.e. Wintergrasp) will only allow the same number of players (beyond a minimum level of 20 players) from each faction in at the same time, so if nobody from the other side shows up, only 20 from your side can get in.Frejya117 Sep 1
Came back to this game a few days ago after quitting during 7.0. Decided to go do some transmog farming as I have no gold, only to find that trash mob loot has been severely reduced. Im talking a full uldaman run with literally only 2 greens from the end chest (which is guaranteed to have greens.) What the fuck is going on here? Also why are bosses dropping the same item so often? Also tried RFK and DM to find the same low drop rates. Any insight is appreciated.
jame, addon version or your guide is F$%&ING AWESOME, THANK YOU. there is a part in the first section of the guide where im instructed to take shindrell's not to kayneth stillwind, but there is no instruction to pick up that quest on the way through astranaar, if i find anything else like this ill let you know, love your guide, thanks for taking the time to put it together!!

Engineering is a crafting profession that primarily revolves around fun recipes. The gold-making potential from engineering is limited in terms of Legion recipes. The Skullblasters can be obliterated for profit. Engineering has a lot of profitable old world recipes, primarily mounts and various unique effect items and toys. This profession is best relegated to an alt unless you love the lore-aspect or have other sentimental reasons to keep it on your main.


The main interaction everyone has within World Of Warcraft is with their character. Upon releasing BFA blizzard admitted that they indeed didThe main interaction everyone has within World Of Warcraft is with their character. Upon releasing BFA blizzard admitted that they indeed did not have enough time to balance classes within the game. Many players are now forced to play through the expansion with broken, boring, and incredibly weak characters that require such a high ilevel to compete with other classes who at the end of the day, bring more damage, healing, utility, suitability than the underpowered classes. In order for these classes to compete, they require a higher item level. The problem with this is due to the way the WoW community is, where everyone, even those who aren't completely within the competitive scene know the current meta it becomes increasingly harder to gain ilevel as an underpowered class due to groups of higher end content refusing to work with your class.
After identifying items that people want you need to figure out how to obtain them at a lower price than the current auction house price, as this will ensure a profit. In general there are three ways you can obtain items in the game: buying them off the auction house, looting them (from mobs, nodes or similar) or crafting them. These methods help you obtain the items that you want to sell. This leads into the three main gold-making methods in WoW. Crafting, Farming and Flipping. So let’s dig into them.

“It’s challenging for sure,” said Cobo. “but I think that, ultimately, we have to look at what’s at the core of the faction [...] Everything is about honor when it comes to the Horde, and as the story unfolds and you start to learn about the motivations behind Saurfang, or the motivations behind Sylvanas and why she’s doing what she’s doing, it starts to create a perspective around, ‘Is that the kind of person that I want to follow?’
101+ At this point you'll start taking a penalty on quest/bonus objective experience for every level past 100. Treasures, however, remain worth their full value all the way through level 105, at which point they'll be worth something like 15% less, and then another 15% more when you ding 106. I recommend that you stop questing/gathering entirely, and collect all the treasures you can stomach, only avoiding any annoying to reach ones inside caves or behind elites/rares(where scaling does bizarro things).

Are you tired of not being able to afford the best gear, items, and resources on the auction house? Goblineer's World of Warcraft Gold Guide is the answer to your prayers. This no-nonesense guide is designed to work for any player, regardless of faction or class, and will show you how to make more gold than you know what to do with. Get it now, and you'll also get a lifetime Stormspire.net premium membership!
Much like an encounter with a wild pet team, PVP Pet Battles are turn-based. However, unlike the PVE version, the PVP combat system is timed and any ability for each round must be chosen within that time limit otherwise it will assume you have passed a turn. A time penalty is applied if you take more than 15 seconds to choose an action, resulting in progressively shorter round timers for you.
Since nowadays the maximum character level is beyond level 90, farming on the mobs in Isle of Giants (Pandaria) is a lot easier. As the titles suggests, the spot and farming method that we’re going to cover here is the one on the Zandalari ship, docked to the SE of this island. We’ve actually mentioned it before in the Dinosaur Bone farm method in our ... Read More »
Nov 15 new player Hi, I started the game not long ago... questing has been fun but I must say it is a bit lonely running around in a massive map with no other players around. Is it only because no one is in the starting zone any more and the place will be more populated as I go to higher level zones? (This is coming from a Destiny player and basically every zone I go there are other players and most time at least if you emote at someone random they emote back... but in WoW it just doesn't feel social at all...) Also, I have just learned to ride a mount... is there free mounts that I can perhaps farm from enemies or do I just have to buy them from the trainer? Sorry for sounding cheap but I am not exactly swimming in gold... yet? Finally... dungeons... is it better if I start running dungeons now just to familiarize with group play in WoW or should I just keep on solo questing? I'm just worried that people will just leave the instance as soon as I say I'm new.. should I find a guild and run dungeons as a pre-made team just so I can actually learn from the experience? Otherwise I imagine people just speedrun the dungeons and I'll just end up getting completely lost... Sorry for having so many questions... there is so much to learn in this game!Wackyweasel4 Nov 15
If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level up quickly. These are our Legendary recommendations for leveling as a Survival Hunter in Battle for Azeroth:
Nov 9 How to start getting legion artifact weapon? I have no idea where to begin or what the quest line is called. EDIT: I got the fangs of the ashamane and continued 50 quests ahead and I have STILL not found any options on changing my feral form with the weapon equipped. EDIT AgaIN: Okay apparently i'm glitched because i watched a youtube video and you're supposed to get the first skin by default simply for equipping the fangs immediately after turning in the quest. Any suggestions of fixing this annoying glitch? EDIT: I FIXED IT! i had to click a locked skin option... then clock back to the default which was already highlighted... "click the wrong thing before the right thing will work"Daunt5	Nov 9

Nov 7 Game buying guide for confused ppl like me For those of you who were confused as i was, this is about buying the game and what you get so for 15$ subscription - you get all past expansion and 1 month of game time for battle for azeroth (49.99$) - you get the newest expansion for WoW complete collection (59.99) - Newest expansion / 1 month of game time / 110 boost(1x only) I was confused for awhile but now i know that the 49.99$ is the Worst deal ever. I am going to buy some game time for now, and jump up to the 60$ bundle later. The boost is a 60$ value / 1 month of wow 15$ value / and the expansion is a 50$. TOTAL is : 125$ value for 60$. Great deal. So the complete collection is really sweet :) Hope this helps other people. I am buying the game time today and working on this monk. Cheers.Promonk11 Nov 7
Okay, this farm really picked up steam here in late legion.  Generally what we're looking for is volatile air, and other volatiles when combined with the potion of treasure finding.  This farm is as easy as pulling the entire instance all the way to the first boss – and AOE'ing down ebery mob that follows.  In the video you can see me getting volatile airs in stacks of 11 for each pull I make.   Wit the trending price of each volatile being worth at least 100g, I was making 1100g per pull.  It's by far the most effcient volatile spot, but it has hits limits as you can only reset an instance 10 times before you have to wait a while to do it again.  If you only going to be on for an hour or so, this is the spot you want to hit.  It's great, fast, and awards a high liquid value of items.  Awesome Stuff.
Update: The reason for less experience from gathering is due to how Blizzard revamped professions and broke them down by expansion. In order to get full exp from gathering you'll simply need to find a profession trainer for the relevant expansion. (WoD you just mine or herb the first one ypu come across and the game gives you a scroll for learning WoD gathering).

Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
My second most anticipated new feature in the Tides of Vengeance update is the Battle for Darkshore Warfront. It’s the second cyclical battle between the Horde and Alliance, in which each faction takes turns gathering resources, fighting in a pitched raid battle and then controlling the Darkshore zone. In what I hope will be an improvement to the Warfronts feature, the controlling faction will gain access to diverse world quests in the zones they control, rather than the “kill x of y” quests from when it first launched.
The most important part of saving is to never buy equipment unless you're positive that it will increase your earning potential, or significantly speed your character's leveling progress. While it is true that gear is important (particularly for melee combat characters), it is also true that an overemphasis on having great gear before maximum level is dumb. Who cares if you're wearing a green sword at level 43? If you're advancing well, you aren't going to be level 43 for very long anyway. The only gear that currently "counts" is max level gear.
We push multiple alpha versions to Curse on an average day, these versions may contain important new features or bug fixes for the bleeding edge raid content... These versions are tagged as alpha, so they will not be downloaded by default. Set your Curse client to update to alpha if you want these latest versions (but they may contain bugs, downloads tagged as "Beta" or "Release" are more stable)
-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the Burning Legion sets off a series of disastrous incidents that reignites the conflict at the heart of the Warcraft saga. As a new age of warfare begins, Azeroth's heroes must set out on a journey to recruit new allies, race to claim the world's mightiest resources, and fight on several fronts to determine whether the Horde or Alliance will lead Azeroth into its uncertain future.[9]
Charge Into the Warfronts: Fight on the battlefields of a large-scale, 20-player cooperative Warfront to claim a key strategic location. Capture resources to build your faction’s forces, lead the charge as your troops lay siege to objectives, and fight the enemy commander to claim victory in this new PvE mode inspired by classic Warcraft RTS battles.

I highly recommend actually staying in the 20-60 range zones until you ding 62. The reason for this is that despite getting a slight penalty in experience for being over-level, the advantage of having flight will more than offset this. That, and WOTLK and TBC zones are the slowest part of the leveling process. Minimizing your time there as much as possible is worthwhile.
Crusader's Direhorn (Zandalari Troll Paladin Mount) Paladins have been confirmed as a playable race for Zandalari Trolls in Patch 8.1.5 and while the lore surrounding the class is not certain yet, it has something to do with Kimbul, not Rezan. Anyway, the class mount is Crusader's Direhorn, a gold-plated dinosaur. World of Warcraft WoW Yesterday at 13:06 by Stan 11 comments
“That’s the impetus behind everything, is to just make sure that players feel like things that they do in the game will have great consequences or great victories or whatever it’s going to be, right? Ultimately, our job is to create a world and environment and mechanics that support all that stuff. And however the players choose to make their choices is really up to them.”
Unless low quality items have some known quest use or are coveted by other players, you should try to sell it as soon as possible to create bag space. Always (or almost always, see above exceptions) keep things like cloth, leather, herbs, or large stacks of white/gray items over other loot when you have to decide what to keep when your bags get full. It might be worth your while to invest in larger bags (10-20 slot), especially if you know a tailor.
To find gold guides with the best gold tips right now, check out www.wow-strategy.com. Many popular guides will feed you an exact number, like say 600g per hour. While these numbers may sound good at first, they are often overvalued. These numbers are speculative based upon how many dailies you can do at optimal speeds, how fortunate you are with random drops, or relative material prices that differ according to server economy. Consequently, for the sake of the avid reader following this guide, I will not quantify gold per hour, nor will I tell you that farming and daily quests are a good source of income. Also, 600g per hour would still take over 350 hours to hit the gold cap. This number increases even greater when you figure in that dailies can not be constantly repeated every hour as they reset only after 24 hours. What all this information adds up to is a simple answer to making the greatest amount of gold fastest, the auction house. This is similar to gambling online like at Best online casino UK, This does not mean merely just buying and reselling, although that is a big part of it. The avid gold maker will set up many different "alts" all ready to buy and resell, creating the single most dangerous thing in capitalism, monopolies.
Tanaris-Alliance-USTanaris-Horde-USTerenas-Alliance-USTerenas-Horde-USTerokkar-Alliance-USTerokkar-Horde-USThaurissan-Alliance-USThaurissan-Horde-USThe Forgotten Coast-Alliance-USThe Forgotten Coast-Horde-USThe Scryers-Alliance-USThe Scryers-Horde-USThe Underbog-Alliance-USThe Underbog-Horde-USThe Venture Co-Alliance-USThe Venture Co-Horde-USThorium Brotherhood-Alliance-USThorium Brotherhood-Horde-USThrall-Alliance-USThrall-Horde-USThunderhorn-Alliance-USThunderhorn-Horde-USThunderlord-Alliance-USThunderlord-Horde-USTichondrius-Alliance-USTichondrius-Horde-USTol Barad-Alliance-USTol Barad-Horde-USTortheldrin-Alliance-USTortheldrin-Horde-USTrollbane-Alliance-USTrollbane-Horde-USTuralyon-Alliance-USTuralyon-Horde-USTwisting Nether-Alliance-USTwisting Nether-Horde-US
This top-end difficulty was missing entirely from Legion’s first raid, Emerald Nightmare, which was cleared by top guilds in around 11 hours. Meanwhile the first guild to clear Uldir’s hardest difficulty, Mythic, spent somewhere around 70 hours attempting to kill the raid’s eight bosses. Even after all that time, the guild, Method, still had members say they loved the raid, and that it was one of their favorite in recent memory.
Similar items to peacebloom that are profitable on most servers for people getting started include: Hypnotic dust, Celestial Essences, Relics of Ulduar (and other rep items), and heavenly shards. The same can be said with the earlier wrath enchanting mats, they are still valuable for casual players or those without a lot of disposable income! This list is not the end all be all of making quick money! Check your scan results daily and add to this list and you will be on your way to hitting the gold cap much faster than those who quest or farm!
At 98 you have the option to drop what you're doing and return to your capitol city to start the quest for your Legion Artifact weapon. However, I do not believe this is necessary to do right away unless you're struggling with kill speed in your current gear. I would recommend waiting for a natural pause, such as hearthing to repair and clear your bags. From 100 to 107 you won't even really fight mobs that often; only just enough to clear the way to any treasure you need to pick up.
Footholds into enemy territories can be done as you grow in levels and should be completed before reaching Level 120. Take the time after completing your first zone to do your first foothold, or you can choose to complete one as soon as you gather your 100 War Resources which will prompt you to return to your mission table area where the first foothold quest can be obtained. Similar to how your initial zone selection was largely irrelevant, this selection is, as well. Simply pick one and complete it to earn your Mission Table second champion. Send your champions out on missions, recruit troops, and then head back out to quest in your second zone selection.
Enchanting is a crafting profession that allows you to enchant gear with stat increases. It also allows you to disenchant gear for crafting materials. Enchanting uses crafting materials that can only be obtained from disenchanting gear. This means the only source is either crafting yourself or buying from other players. As the profession mostly revolves around stat increases only the legion recipes are relevant. Enchanting is also a great source of obliterum. The other ways to make gold with the profession is crafting and selling enchants and doing the enchanting shuffle.
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